Efficacy of VR Distraction During Local Anesthesia in Children

NCT05129943 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 82

Last updated 2022-07-14

No results posted yet for this study

Summary

The aim of this study is to compare between active distraction (video game) and passive distraction (cartoon video) using a Virtual Reality ( VR ) device, in reducing injection pain and anxiety associated with local anesthesia in children.

Conditions

  • Virtual Reality
  • Anesthesia, Local
  • Pain

Interventions

DEVICE

active distraction

The subject receives the injection of local anesthesia while playing a game on a mobile phone mounted on the VR device using a PS4 controller.

DEVICE

passive distraction

The subject receives the injection of local anesthesia while watching a cartoon on a mobile phone mounted on the VR device.

Sponsors & Collaborators

  • Tishreen University

    lead OTHER

Principal Investigators

  • oula kara Mohammed, DDS · Tishreen University

  • Nabih Raslan, Dr. · Tishreen University

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
DOUBLE
Model
PARALLEL

Eligibility

Min Age
6 Years
Max Age
10 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2022-02-21
Primary Completion
2022-06-24
Completion
2022-07-05

Countries

  • Syria

Study Locations

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Entities

Diseases

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05129943 on ClinicalTrials.gov