Efficacy of VR Distraction During Local Anesthesia in Children
NCT05129943 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 82
Last updated 2022-07-14
Summary
The aim of this study is to compare between active distraction (video game) and passive distraction (cartoon video) using a Virtual Reality ( VR ) device, in reducing injection pain and anxiety associated with local anesthesia in children.
Conditions
- Virtual Reality
- Anesthesia, Local
- Pain
Interventions
- DEVICE
-
active distraction
The subject receives the injection of local anesthesia while playing a game on a mobile phone mounted on the VR device using a PS4 controller.
- DEVICE
-
passive distraction
The subject receives the injection of local anesthesia while watching a cartoon on a mobile phone mounted on the VR device.
Sponsors & Collaborators
-
Tishreen University
lead OTHER
Principal Investigators
-
oula kara Mohammed, DDS · Tishreen University
-
Nabih Raslan, Dr. · Tishreen University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 6 Years
- Max Age
- 10 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2022-02-21
- Primary Completion
- 2022-06-24
- Completion
- 2022-07-05
Countries
- Syria
Study Locations
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