Assessing the Effect of Virtual Reality Gamification on Anxiety and Pain Management During Extraction of MIH-affected Lower First Permanent Molars in Pediatric Patients
NCT06964451 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 56
Last updated 2025-05-09
Summary
The aim of this study was to evaluate the effectiveness of gamified virtual reality in reducing anxiety and pain during the extraction of lower first molars with MIH under local anaesthesia.
Conditions
- Virtual Reality
- Distraction
- Gamification
- Tooth Extraction
Interventions
- PROCEDURE
-
Extraction tooth
Extraction of MIH Grade 4 molar
Sponsors & Collaborators
-
Rasa Mladenovic
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 6 Years
- Max Age
- 10 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-01-01
- Primary Completion
- 2023-12-31
- Completion
- 2024-01-01
Countries
- Serbia
Study Locations
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