VR Exercise Intervention in a Workplace Setting

NCT06416839 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 28

Last updated 2025-04-30

No results posted yet for this study

Summary

This research study is designed to better understand how a virtual reality (VR) exercise application may influence overall physical activity and well-being. VR games can make exercise more enjoyable and interactive, which has been shown to increase engagement in physical activity. Adult participants will do a progressive exercise program and report on overall physical activity, health, and psychological wellbeing. The intervention is expected to have a positive impact on these lifestyle factors.

Conditions

  • Physical Inactivity
  • Psychological Well-Being
  • Work-Related Stress

Interventions

BEHAVIORAL

VR exercise

Participation in high intensity interval training delivered on a virtual reality headset over six-week period. Participants may exercise with others in the multiplayer mode and use any feature of the application.

Sponsors & Collaborators

  • University of Mississippi Medical Center

    collaborator OTHER
  • XRWorkout, Inc

    lead INDUSTRY

Principal Investigators

  • Jacob Daniels, PhD, PT · University of Mississippi Medical Center

  • Jennifer Reneker, PhD, PT · University of Mississippi Medical Center

Study Design

Allocation
NA
Purpose
PREVENTION
Masking
NONE
Model
SINGLE_GROUP

Eligibility

Min Age
18 Years
Max Age
50 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2024-05-03
Primary Completion
2024-10-30
Completion
2025-02-15

Countries

  • United States

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT06416839 on ClinicalTrials.gov