Immersive VR Reminiscence System for Facilitating Memory Retrieval Among Nursing Home Older Adults
NCT06252025 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 36
Last updated 2026-04-28
Summary
A VR game "Memo-gration" was designed to assist elderly people in reminiscence therapy. The ultimate scene design was crafted in a vintage Chinese aesthetic reminiscent of the previous century.
Conditions
- Memory, Repressed
- Emotional Regulation
- Old Age
Interventions
- COMBINATION_PRODUCT
-
Memo-gration
This study tailored a variety of instructional material within each virtual scenario, taking into account various memory triggers. Guidance is activated when the user is identified as making physical contact with an object or discussing a specific keyword. This encompasses textual assistance provided within the virtual environment, the display of multimedia information, and the provision of organized voice guidance. Following the system's instructions, users engaged in discussion with the caregiver, and had the freedom to terminate the conversation at their discretion and explore other topics by interacting with different items.
- OTHER
-
Picture reminiscence therapy
Picture reminiscence therapy
Sponsors & Collaborators
-
Zhu Dian
lead OTHER
Principal Investigators
-
Dian Zhu, Dr · Shanghai Jiao Tong University School of Medicine
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- TRIPLE
- Model
- PARALLEL
Eligibility
- Min Age
- 60 Years
- Max Age
- 85 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2023-07-01
- Primary Completion
- 2024-07-01
- Completion
- 2024-08-01
Countries
- China
Study Locations
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