Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia
NCT06175559 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 20
Last updated 2026-04-30
Summary
This study explores the potential of an interactive narrative game to enhance medication adherence among stable schizophrenia patients. Employing participatory design methods, game's development and testing process actively involved patients and individuals closely connected to their daily lives. Artificial Intelligence-Generated Content (AIGC) facilitated swift iterations in game's visual style and content. During game therapy, patients are tasked with making decisions based on presented situations, which influence the course of the narrative.
Conditions
- Schizophrenia and Related Disorders
- Medication Adherence
- Mental Health Issue
- Gamification
Interventions
- COMBINATION_PRODUCT
-
Healing Town: Embedded Narrative in Interactive Game (Psycho-education Tool) Design
The narrative-based medication intervention game "Healing Town" in this study employed a multidisciplinary participatory design approach rooted in narrative theory and behavioral psychology models. The game consists of two perspectives: narrative decision stories and cognitive games. The investigators initially employed participatory design methods to determine the plot and elements within the game, then embedded the conclusions into the therapeutic elements of the game
Sponsors & Collaborators
-
Zhu Dian
lead OTHER
Principal Investigators
-
Zhao Liu, Prof · Shanghai Jiao Tong University School of Medicine
Study Design
- Allocation
- NA
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 18 Years
- Max Age
- 60 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-09-01
- Primary Completion
- 2024-08-01
- Completion
- 2025-09-01
Countries
- China
Study Locations
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