Playfulness in Online and Face-to-face Interactions, From Adulthood to Aging
NCT06081725 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 76
Last updated 2024-02-20
Summary
Playful interactions have an important role in human sociality. During playful interactions, two individuals continuously co-create an imaginary world together, such as playing roles in an imaginary scene or co-creating synchronized movements together. Playful interactions are characterized by an enhanced sense of flow and joy and have been associated with physical and psychological well-being across the lifespan. This research team and others have shown that playful interactions are particularly beneficial for the older population, which are at higher risk of cognitive decline and social isolation. The overarching aim of this proposal is to conduct an in-depth investigation of the effects of playful interactions, in older population. Specifically the investigators will test the effect of short playful interaction on cognitive measures, as well as social and affective indices, and compare them to a non-playful interaction (such exercise class, or personal conversation).
Conditions
- Aging
- Cognitive Function 1, Social
- Social Behavior
- Aging Well
- Executive Function
Interventions
- BEHAVIORAL
-
Playful interactions in an online format
The activity is grounded in dramatic improvisation and comprises several games: a ball game, an association game, a mirror game, a movement story game. The intervention will be conducted by zoom
- BEHAVIORAL
-
An active control condition in a face-to-face format
The activity consisted of three parts: A structured conversation centered around hobbies. In the second part an exercise in words - singular plural. In the third part, participants will be engaged in a movement practice resembling an exercise class.
- BEHAVIORAL
-
An active control condition in an online format
The activity consisted of three parts: A structured conversation centered around hobbies. In the second part an exercise in words - singular plural. In the third part, participants will be engaged in a movement practice resembling an exercise class. The intervention will be conducted conducted by zoom
- BEHAVIORAL
-
Playful interactions in a face to face format
The activity is grounded in dramatic improvisation and comprises several games: a ball game, an association game, a mirror game, a movement story game.
Sponsors & Collaborators
-
University of Haifa
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- CROSSOVER
Eligibility
- Min Age
- 60 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2023-01-20
- Primary Completion
- 2023-10-05
- Completion
- 2023-10-05
Countries
- Israel
Study Locations
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