Virtual Reality Training for Aggression Control
NCT06047587 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 128
Last updated 2023-09-21
Summary
The main goal of this randomized controlled trial is to investigate the effectiveness of VR-TRAC (Virtual Reality TRaining for Aggression Control) for reducing aggression in a prison-based population. The study-design is a single-blind randomized controlled trial, comparing VR-TRAC to waiting-list control condition (WL). 128 male detainees with aggression regulation problems in the last month (measured with the Aggression Questionnaire \[AQ\]) and a minimum age of 18 years, recruited from the Penitentiary Institution (P.I.) Vught, the Netherlands will participate in this study. They are randomly allocated to VR-TRAC or control condition WL. The treatment group fills in questionnaires, participates in role-plays and follows the VR-TRAC. The control group filles in the same questionnaires as the treatment group and also participates in the role-plays, but does not participate in the VR-TRAC. Participants receive Care As Usual (CAU) when necessary.
To measure the effect of VR-TRAC on aggression, three different types of measurements are used: staff observation, self-report and performance-based. Self-report questionnaires will be scored on three different moments during the study: before the treatment starts, at the end of the treatment, and two- months after the treatment ended. Throughout the sessions, participants are also asked to answer questions to evaluate the sessions. Lastly, to measure the effectiveness of the skills trained in the VR-TRAC, performance-based assessments (role-play tests and vignettes) will be conducted before and after the treatment period.
Conditions
- Aggression
Interventions
- BEHAVIORAL
-
VR-TrAC
Virtual Reality Training for Aggression. The training consists of 16 twice-weekly sessions, with a duration of 60 minutes each.
- OTHER
-
Care as Usual
Care as usual as provided in prison.
Sponsors & Collaborators
-
University Medical Center Groningen
lead OTHER
Principal Investigators
-
Wim Veling · University of Groningen
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- MALE
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2023-04-18
- Primary Completion
- 2025-04-18
- Completion
- 2025-04-18
Countries
- Netherlands
Study Locations
More Related Trials
-
VR-based Physical Activity and Reminiscence Therapy
NCT06934720 ·Status: NOT_YET_RECRUITING ·Phase: PHASE1/PHASE2
-
Non-invasive Neurostimulation as a Tool for Diagnostics and Management for Neurodegenerative Diseases
NCT05326750 ·Status: RECRUITING ·Phase: NA
-
Non-randomized Clinical Trial on Cognitive Stimulation With Virtual Reality in Patients With Mild Cognitive Impairment
NCT06977815 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality- Working Memory Retraining
NCT03786276 ·Status: COMPLETED ·Phase: NA
-
Metacognitive Therapy for Post-concussive Symptoms After Mild Traumatic Brain Injury
NCT02690584 ·Status: COMPLETED ·Phase: NA
-
Cognitive-motor Intervention Using Virtual Reality for Middle-aged Individuals at High Dementia Risk
NCT02832921 ·Status: UNKNOWN ·Phase: NA
-
Trial of Emotion Regulation for Inappropriate Anger Expression
NCT03858296 ·Status: COMPLETED ·Phase: NA
-
Concurrent Aerobic Exercise and Virtual Reality Cognitive Training
NCT02963415 ·Status: COMPLETED ·Phase: NA
-
REACT MCI - Repeated Advanced Cognitive Training in Mild Cognitive Impairment
NCT04792528 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
The Usability, Feasibility, and Tolerability of Virtual Reality for Rehabilitation From COVID-19
NCT04505761 ·Status: COMPLETED ·Phase: NA
-
A Comparison of Two Approaches to Developing Brain Health Programs
NCT04822129 ·Status: COMPLETED ·Phase: NA
-
Investigating the Efficacy of an Augmented Virtual Reality Driving Simulator on Institutionalized Dementia Patients
NCT06419257 ·Status: RECRUITING ·Phase: NA
-
Examining the Efficacy of a Virtual Reality Cognitive Remediation Program for People Living With Psychosis
NCT05973110 ·Status: RECRUITING ·Phase: NA
-
Manipulating Cognitive Intensity During Aerobic Exercise
NCT06479265 ·Status: COMPLETED
-
Combined tDCS and Cognitive Training to Reduce Impulsivity in Patients With Traumatic Brain Injury
NCT03844607 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Effects of the Fully Immersive VR Cognitive Training Based on Leisure Activities for the Elderly With MCI and SCD.
NCT04779671 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality Cognitive Training for Older Adults With Mild Cognitive Impairment
NCT06392412 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Childhood Trauma, Exercise, and Cognition
NCT05972265 ·Status: RECRUITING ·Phase: NA
-
Investigating the Effect of Training With a Virtual Reality Driving Simulator
NCT04074655 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of a Cognitive Remediation Intervention Based on Virtual Reality for Promotion of Cognitive Functioning and Participation in Daily Life Among Persons With Affective Disorder
NCT04288609 ·Status: UNKNOWN ·Phase: NA
-
A rTMS and Virtual Reality Based Cognitive Rehabilitation Program for MCI
NCT06024473 ·Status: RECRUITING ·Phase: NA
-
Testing a Group Memory Training Program for People With Brain Injuries
NCT06800040 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Improving Everyday Task Performance Through Repeated Practice in Virtual Reality.
NCT04315337 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Cognitive Training for Mild Cognitive Impairment
NCT06380894 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Cognitive Therapy for Alzheimer's Disease
NCT05788848 ·Status: COMPLETED ·Phase: PHASE1