Impact of Passive VR Versus Active VR on Heat Pain Thresholds and Pressure Pain Thresholds
NCT05836649 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 265
Last updated 2026-01-15
Summary
This is a prospective, crossover study of healthy participants evaluating the impact of passive vs. active virtual reality (VR) games on heat pain threshold (HPT) and pressure pain threshold (PPT).
Conditions
Interventions
- BEHAVIORAL
-
Oculus Go headset without active intervention
VR software with non-interactive content. Heat pain threshold (HPT) and pressure pain threshold (PPT) depends on the HPT limits test or PPT limits test.
- BEHAVIORAL
-
Oculus Go headset with active intervention
Participant will engage with the game display on the VR headset. Heat pain threshold (HPT) and pressure pain threshold (PPT) depends on the HPT limits test or PPT limits test.
- BEHAVIORAL
-
Oculus Go headset without immersive virtual reality experience
VR headset does not display any immersive virtual reality content. Heat pain threshold (HPT) and pressure pain threshold (PPT) depends on the HPT limits test or PPT limits test.
- BEHAVIORAL
-
Oculus Go headset with immersive virtual reality experience
VR headset displays immersive virtual reality content. Heat pain threshold (HPT) and pressure pain threshold (PPT) depends on the HPT limits test or PPT limits test.
Sponsors & Collaborators
- lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 18 Years
- Max Age
- 99 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2023-08-04
- Primary Completion
- 2024-01-03
- Completion
- 2024-01-03
Countries
- United States
Study Locations
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