Virtual Reality and Social Cognition After Acquired Brain Injury
NCT05309005 · Status: UNKNOWN · Type: OBSERVATIONAL · Enrollment: 200
Last updated 2022-11-10
Summary
The study aim is to improve assessment and understanding of social cognitive impairment after acquired brain injury by developing and validating a virtual reality version of The Awareness of Social Inference Test (TASIT). It is expected that the VR version of the test has comparable or better psychometric properties than the video version, and that it has improved relevance to everyday social skills. It is also expected that the VR version taxes cognitive functions more than a desktop version with identical content as the VR version.
Conditions
- TBI
- Stroke
- Acquired Brain Injury
- Brain Injuries
Interventions
- BEHAVIORAL
-
VR TASIT
Consists of a Norwegian adaptation of the 59 videos of social scenes that constitute the A Form in the original TASIT. The stimulus material in the Virtual Reality version is perceived through a head mounted display. This allows the test person to watch the scenes in three dimensions and a 360 degree angle, increasing the sense of social presence.
- BEHAVIORAL
-
DT TASIT
Consists of a Norwegian adaptation of the 59 videos of social scenes that constitute the A Form in the original TASIT, with identical content as the VR TASIT. The stimulus material in the desktop version is perceived on a two dimensional desktop computer screen.
Sponsors & Collaborators
-
Norwegian University of Science and Technology
collaborator OTHER -
Sunnaas Rehabilitation Hospital
lead OTHER
Principal Investigators
-
Marianne Løvstad, Professor · Sunnaas Rehabilitation Hospital and University of Oslo
Eligibility
- Min Age
- 18 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-09-15
- Primary Completion
- 2023-12-31
- Completion
- 2024-12-31
Countries
- Norway
Study Locations
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