Efficacy and Mechanisms of Virtual Reality Treatment of Phantom Leg Pain
NCT05296265 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 46
Last updated 2025-10-03
Summary
After amputation of an arm or leg, up to 90% of subjects experience a "phantom limb", a phenomenon characterized by persistent feelings of the missing limb. Many subjects with a phantom limb experience intense pain in the missing extremity that is often poorly responsive to medications or other interventions. The proposed work will contrast the efficacy of two virtual reality treatments for phantom limb pain: a 'Distractor' and an Active VR treatment. In the Distractor treatment, participants are engaged in a visually immersive virtual reality experience that does not require leg movements (REAL i-Series® immersive VR experience). In the Active VR treatment, subjects play a series of VR games using the virtual rendering of both legs.
Conditions
- Phantom Limb Pain
Interventions
- BEHAVIORAL
-
VR treatment for phantom limb pain
8 twice-weekly interventions of 1 hour; baseline, pre-intervention; immediately after the end of the in intervention; 1 week after the end of the intervention; 8 weeks after the end of the intervention
Sponsors & Collaborators
- collaborator OTHER
- collaborator OTHER
-
Albert Einstein Healthcare Network
lead OTHER
Principal Investigators
-
Laurel Buxbaum, PsyD · Albert Einstein Healthcare Netork
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 100 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-05-10
- Primary Completion
- 2025-03-16
- Completion
- 2025-04-06
Countries
- United States
Study Locations
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