Virtual-reality and Emotion Regulation in Violence-Exposed Youth

NCT05022550 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 74

Last updated 2025-10-01

No results posted yet for this study

Summary

The current proposal aims to evaluate a novel virtual-reality-based (VR-B) video game treatment for emotional dysregulation for youth currently under the supervision of the juvenile justice system. 135 participants under the age of 17 will be enrolled and will be asked to complete up to 6 VR-B sessions.

Conditions

  • Emotional Regulation
  • Adolescent Behavior

Interventions

DEVICE

DEEP VR

DEEP VR is a virtual reality experience (i.e., video game using a head-mounted display) wherein participants ('players') traverse through a serene underwater adventure for approximately 15 min. Movement through the environment is facilitates through the cued use of regularized, diaphragmatic breathing, captured through a respiratory belt.

Sponsors & Collaborators

  • University of Toronto

    collaborator OTHER
  • Radboud University Medical Center

    collaborator OTHER
  • Explore DEEP Inc

    collaborator UNKNOWN
  • University of Wisconsin, Madison

    lead OTHER

Principal Investigators

  • Ryan J Herringa, MD,PhD · University of Wisconsin, Madison

  • Justin D Russell, PhD · University of Wisconsin, Madison

Study Design

Allocation
NA
Purpose
TREATMENT
Masking
NONE
Model
SINGLE_GROUP

Eligibility

Min Age
13 Years
Max Age
17 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2022-06-03
Primary Completion
2025-05-01
Completion
2025-05-01
FDA Device
Yes

Countries

  • United States

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05022550 on ClinicalTrials.gov