PR-VR At-home Program During and After COVID-19
NCT04912817 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 40
Last updated 2025-07-09
Summary
Poorly controlled chronic pain in teens can impact quality of life, increase opioid use and is a risk factor for developing chronic pain in adulthood. Currently, there is a shortage of support to help teens manage chronic pain in the community and the support that did exist has been significantly scaled back due to the COVID-19 pandemic. This research study will investigate, based on questionnaires with teens and healthcare providers and interviews with teens, whether pain rehabilitation virtual reality is easy to use and understand, satisfactory to use, and whether it may improve pain, mobility, and function for the teens using the program compared to those doing standard physiotherapy treatment over videoconference.
Conditions
- Pain, Chronic
Interventions
- OTHER
-
Off the Shelf VR
Operates using Oculus quest VR HMD and uses auditory and visual stimuli during the pain rehabilitation treatment. The Off-the-shelf VR program for Oculus Quest VR features a suite of "off-the shelf" applications that can be tailored by the PT and used with participants including. PR-VR sessions will be 30 minutes in total with approximately 20 minutes in the virtual experience and 10 minutes for set-up, screening, instructions, and rest breaks. The Off-the-shelf VR intervention group will also receive 30 minutes of usual care, and Standard Virtual Physiotherapy Treatment (SVPT) during the same appointment, for a total 1-hour usual care session length.
- OTHER
-
Custom VR
Operates using Oculus Quest VR HMD with PR-VR software developed with two gaming options: Fruity Feet and Space Burgers 2. Game settings are manipulated by the physiotherapist in session to target specific limb movements and intensity and also motivates participants to cycle using a leg ergometer. Motion sensors on the ergometer track the participants revolutions per minute. For participants in this study arm, a leg ergometer (DeskCycle) will be provided to them during the study phase alongside the Actigraph and Oculus Quest HMD. During the 30min VR portion of the session, 20 minutes will be dedicated to gaming and exercise, and 10 minutes dedicated for set up, tear down, and rest breaks. During the 20 minutes gaming time, a minimum of 15 minutes will be dedicated to Custom VR, with 5 minutes for 'free play' where the participant can opt to try an off-the-shelf VR game.
Sponsors & Collaborators
- collaborator OTHER
-
The Hospital for Sick Children
lead OTHER
Principal Investigators
-
Jennifer Stinson, RN, PhD · The Hospital for Sick Children
Study Design
- Allocation
- RANDOMIZED
- Purpose
- HEALTH_SERVICES_RESEARCH
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 12 Years
- Max Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-09-01
- Primary Completion
- 2024-12-06
- Completion
- 2024-12-06
Countries
- Canada
Study Locations
More Related Trials
-
Virtual Reality Distraction for Procedural Pain Management in Children With Burn Injuries: a Randomized Controlled Trial
NCT02986464 ·Status: COMPLETED ·Phase: NA
-
VR for Patients With Chronic Pain (Wait & Work)
NCT06312735 ·Status: COMPLETED ·Phase: NA
-
Change in Pain With Virtual Reality-augmented Remote Rehabilitative Care
NCT05253157 ·Status: COMPLETED
-
Virtual Reality Analgesia In Trauma Rehab
NCT03894592 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality Treatment for Adults With Chronic Back Pain
NCT04468074 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality - A New Vision on Pain
NCT06045741 ·Status: COMPLETED
-
VR-PAT During Home Burn Dressings - Multisite
NCT05673551 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Virtual Reality for Pain Management in Orthopaedic Patients
NCT04152447 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality vs Passive Distraction for Pain Management
NCT03680625 ·Status: COMPLETED ·Phase: NA
-
Effect of Virtual Reality Distraction on Procedural Pain for Children and Adolescents in Onco-Hematology Unit.
NCT03888690 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality for Outpatient Cancer Pain Management
NCT05442866 ·Status: COMPLETED ·Phase: NA
-
Healthy Children and Virtual Reality Mediation of Simulated Pain
NCT06854991 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
The Effectiveness of Virtual Reality in the Management of Procedural Anxiety and Pain in Children Suffering From Chronic Pathologies or Burn Injuries.
NCT06862830 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Pain Elimination and Anxiety Control Through Experiential Virtual Reality
NCT06504602 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Use of Virtual Reality in Pain Management in Hospitalized Patients
NCT05545033 ·Status: COMPLETED ·Phase: NA
-
Effect of Virtual Reality on Pain and Function in Children With Sickle Cell Disease: A Randomized Controlled Trial
NCT05952817 ·Status: COMPLETED ·Phase: NA
-
Efficacy of Virtual Reality in Pain Reduction in Orthopedic Pediatric Patients
NCT04901793 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Trial Using EaseVRx For Chronic Low Back Pain
NCT04415177 ·Status: COMPLETED ·Phase: NA
-
Self-Administered Skills-Based Virtual Reality Intervention for Chronic Pain
NCT04345575 ·Status: COMPLETED ·Phase: NA
-
How Digital Media Affects Kids' Healthcare Experiences and Outcomes
NCT07073027 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality Analgesia During Pediatric Physical Therapy
NCT00993889 ·Status: COMPLETED ·Phase: NA
-
Impact of Virtual Reality on Peri-interventional Pain, Anxiety and Distress in a Pediatric Oncology Outpatient Clinic
NCT06235723 ·Status: COMPLETED ·Phase: NA
-
Patient Receptiveness to Using Virtual Reality
NCT03528668 ·Status: COMPLETED
-
Novel Virtual Reality for Burn Wound Care Pain in Adolescents
NCT03155607 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Intervention to Improve Psychological Symptom Burden for Cancer Patients Undergoing Treatment
NCT07221409 ·Status: RECRUITING ·Phase: NA