Fuzzy AI Using VR for Collision Prevention
NCT03915119 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 45
Last updated 2020-02-07
Summary
The purpose of this study is to develop and test a VR training system that integrates GFT AI with virtual obstacle scenarios that, when compared to a sham-VR training system, is hypothesized to increase neuromechanical and perceptual-motor fitness, decrease collision frequency and impact forces for soccer athletes, during a single training session and also when assessed at approximately 1 week and 1 month following training.
Conditions
- Injuries
Interventions
- OTHER
-
GFT AI training
navigates a cluttered environment of stationary and moving/pursuing virtual obstacles to reach a way-point as quickly and efficiently as possible. Block order and difficulty, as well as the behavior of the obstacles in each block, will be driven by the AI and statistically weighted to specifically target the perceptual-motor and neuromechanical mechanisms based on each athlete's visit 1 performance
Sponsors & Collaborators
-
Children's Hospital Medical Center, Cincinnati
lead OTHER
Principal Investigators
-
Adam Kiefer, PhD · Cincinanti Childrens Hospital
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 14 Years
- Max Age
- 22 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2018-01-01
- Primary Completion
- 2019-02-01
- Completion
- 2019-09-30
Countries
- United States
Study Locations
More Related Trials
-
Using Virtual Reality to Train Children in Pedestrian Safety
NCT00850759 ·Status: COMPLETED ·Phase: PHASE3
-
Feasibility of a Motor-cognitive Training Program in Patients With Traumatic Brain Injury
NCT06149975 ·Status: COMPLETED ·Phase: NA
-
Personalized Cognitive Integrated Motor Training Using Virtual Reality to Improve Gait and Balance
NCT06473987 ·Status: RECRUITING ·Phase: NA
-
Effect of Early Coma Arousal Therapy on Conscious Level Recovery and Cognition in Traumatic Brain Injury
NCT05521815 ·Status: COMPLETED ·Phase: NA
-
Dual-task Assessment and Rehabilitation for Individuals With Residual Symptoms After mTBI
NCT03478059 ·Status: COMPLETED ·Phase: NA
-
Functional Near-Infrared Spectroscopy (fNIRS) Assessing Neural Activity During Virtual Reality Walking Intervention
NCT06276894 ·Status: COMPLETED ·Phase: NA
-
Cognitive Rehabilitation and Brain Activity of Attention Control in TBI
NCT02589509 ·Status: WITHDRAWN ·Phase: NA
-
Feasibility of Aerobic Exercise for Recovery From Work-related Concussion
NCT06263179 ·Status: COMPLETED ·Phase: NA
-
Combinated Cues and Virtual Spatial Navigation
NCT03534128 ·Status: UNKNOWN ·Phase: NA
-
Using Virtual Technologies to Prevent Injuries in Adolescents With Acquired Brain Injury
NCT04768946 ·Status: COMPLETED
-
Measuring Motor Imagery Ability in Patients With Traumatic Brain Injury.
NCT03315273 ·Status: COMPLETED ·Phase: NA
-
Study to Improve Ambulation in Individuals With TBI Using Virtual Reality -Based Treadmill Training
NCT05130658 ·Status: RECRUITING ·Phase: NA
-
Clinical Trial of The Boosting Effect of Transcranial Random Noise Stimulation (tRNS) in Cognitive Rehabilitation of Patients With Traumatic Brain Injury
NCT03696381 ·Status: UNKNOWN ·Phase: NA
-
Safety and Feasibility of Early Active Rehabilitation in Children After Concussion
NCT03103529 ·Status: UNKNOWN ·Phase: NA
-
VR-based EF Rehabilitation for Pediatric TBI
NCT03611062 ·Status: COMPLETED ·Phase: NA
-
Multidimensional Classification of Mild Traumatic Brain Injury (mTBI)
NCT04874389 ·Status: UNKNOWN
-
Perceptual-Cognitive Training After a Mild Traumatic Brain Injury: Towards a Sensitive Marker for Recovery
NCT03213730 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Stimulation to Enhance Cognitive Function of Intensive Care Unit Patients
NCT03025373 ·Status: COMPLETED
-
Cognitive Rehabilitation of Blast Traumatic Brain Injury (TBI)
NCT01138020 ·Status: COMPLETED ·Phase: NA
-
Vestibular Rehabilitation Exercise in Mild Traumatic Brain Injury
NCT06118541 ·Status: COMPLETED ·Phase: NA
-
Measuring the Feasibility and Effect of a Virtual Reality Cognitive Training Intervention for Brain Cancer Survivors.
NCT07313709 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Attention Intervention Management
NCT01779427 ·Status: WITHDRAWN ·Phase: NA
-
Dual-Task Exercise for Mild Traumatic Brain Injury (mTBI)
NCT06037603 ·Status: COMPLETED ·Phase: NA
-
Computer-based Attention Training in Patients With Acquired Brain Injury
NCT02399293 ·Status: COMPLETED ·Phase: NA
-
Metacognitive Therapy for Post-concussive Symptoms After Mild Traumatic Brain Injury
NCT02690584 ·Status: COMPLETED ·Phase: NA