The Impact of Exergame on User Health
NCT02129023 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 116
Last updated 2019-02-05
Summary
The purpose of this study is to examine whether exergame use can improve user health, in terms of physical fitness, self-rated mental health and physical health, and favorable attitude, strong intention, and actual behavior of future exercise. Moreover, this study also examines whether past exercise moderates the impact of exergame use on user health.
Conditions
- Impact of Exergame Use on User Health
Interventions
- DEVICE
-
Xbox 360
For each participant in the experimental arm, two Xbox 360 exercise items were randomly selected from the nine items, which are related to user health. Each participant takes the two exercise items in turn.
Sponsors & Collaborators
-
Chang Gung Memorial Hospital
collaborator OTHER -
Chang Gung University
lead OTHER
Principal Investigators
-
Ching-I Teng, PhD · Chang Gung University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- HEALTH_SERVICES_RESEARCH
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 20 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2014-01-31
- Primary Completion
- 2014-04-30
- Completion
- 2014-04-30
Countries
- Taiwan
Study Locations
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