The Effect of Bubble Machine and Cartoon on Pain and Fear
NCT07776860 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 123
Last updated 2026-08-20
Summary
Aim: This study aimed to compare the effects of cartoon-based audiovisual distraction and bubble-machine-based visual distraction on pain and fear during venipuncture in preschool children.
Methods: This randomized controlled trial included 123 children aged 3-6 years who underwent venipuncture between February and April 2026. Participants were randomly assigned to a cartoon-based audiovisual distraction group (n = 41), a bubble-machine-based visual distraction group (n = 41), or a control group (n = 41). Children in the cartoon group watched Oggy Oggy on a tablet, while those in the bubble-machine group were exposed to bubbles generated by an automated bubble machine during venipuncture. The control group received routine care. Pain and fear were assessed by the children, parents, and nurse using the Wong-Baker FACES Pain Rating Scale and Children's Fear Scale.
Conditions
- Pain
- Fear
- Nurse
Interventions
- PROCEDURE
-
Implementation of Bubble Machine
Implementation of Bubble Machine: It is defined as the use of a device called Bubble Machine. Children are exposed to bubbles generated by an automated bubble machine during venipuncture. Researcher operate the bubble machine and generate bubbles within the child's visual field to attract and maintain the child's attention during the procedure. A child-friendly plastic bubble machine is used, and a tear-free baby shampoo suitable for children was used as the bubble solution. The device is positioned at an appropriate distance from the child so that it did not interfere with the nurse's access to the venipuncture site. The bubble machine iss operated throughout the venipuncture procedure. Pain and fear before and during the procedure are evaluated by the researcher, the nurse, and the child's parent.
- PROCEDURE
-
Implementation of Cartoon
Implementation of Cartoon: It is defined as the use of a called Oggy Oggy. Children watch the predetermined Cartoon-Oggy Oggy on a tablet during venipuncture. The cartoon is selected as an age-appropriate audiovisual distraction and is presented in Turkish. It contains dynamic, colorful, and music-rich scenes intended to attract and maintain children's attention during the procedure. Researcher operate the tablet and ensure that the child could comfortably view the cartoon while the nurse performed venipuncture. The cartoon is played throughout the venipuncture procedure. Pain and fear before and during the procedure are evaluated by the researcher, the nurse, and the child's parent.
Sponsors & Collaborators
-
Ege University
lead OTHER
Principal Investigators
-
Şeyda Binay Yaz, Associate Professor · Izmir Bakircay University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 3 Years
- Max Age
- 6 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2026-02-16
- Primary Completion
- 2026-04-17
- Completion
- 2026-04-30
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
Effects of Robotic Pet and Video-Based Distraction on Pain, Fear, and Anxiety in Children During Venipuncture
NCT07763730 ·Status: COMPLETED ·Phase: NA
-
The Effect of Watching Cartoons and Playing Games as Distraction Method During Peripheral Intravenous Cannula Placement on Pain and Fear in Children Aged 6-9 Years
NCT06371599 ·Status: COMPLETED ·Phase: NA
-
Cartoon Watching Versus Ball Squeezing During Venous Blood Sampling in Children
NCT07669948 ·Status: COMPLETED ·Phase: NA
-
Effect Of Distraction Methods On Procedure-Related Fear, Anxiety, And Pain During Intramuscular Injection
NCT04847934 ·Status: COMPLETED ·Phase: NA
-
The Effect of Two Method to Reducing Pain and Fear During Draw Blood From Children
NCT05064657 ·Status: COMPLETED ·Phase: NA
-
The Effect of Multisensory Stimulation During Venipuncture on Pain, Anxiety, and Fear in Children
NCT07769775 ·Status: SUSPENDED ·Phase: NA
-
Two Different Therapeutic Interventions Applied During Blood Sampling in Children
NCT07731347 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effect of Toy and Mask Use on Pain and Anxiety in Children
NCT05892107 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Distraction Technique on Children's Pain, Anxiety and Fear of Medical Procedure in Invasive Interventions
NCT05533827 ·Status: COMPLETED ·Phase: NA
-
Designing Animated Movie for Preoperative Period
NCT04176822 ·Status: COMPLETED ·Phase: NA
-
Effects of Active and Passive Distraction Methods on Children's Pain, Fear and Anxiety
NCT06826352 ·Status: COMPLETED ·Phase: NA
-
Pinwheel and Bubble Blowing for Pain and Emotional Responses in Children
NCT07443735 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effect of Cartoon Character-Printed Band Use During Burn Dressing on Fear, Stress, Pain, and Physiological Parameters in Children: A Randomized Controlled Trial
NCT07313735 ·Status: COMPLETED ·Phase: NA
-
Do Vacutainers With Animal Characters Reduce Fear and Anxiety?
NCT06345911 ·Status: COMPLETED ·Phase: NA
-
Distraction Methods for Reducing Pain and Fear During Blood Draw in Children
NCT07770191 ·Status: RECRUITING ·Phase: NA
-
Efficiency of Three Different Methods in Reducing Pain in Children During Intravenous Cannulation
NCT05483699 ·Status: COMPLETED ·Phase: NA
-
The Effect of Projector Kaleidoscope and Cartoons on Anxiety, Fear, and Pain in Children
NCT06339047 ·Status: COMPLETED ·Phase: NA
-
Interactive Musical Toy Reduces Pain and Fear During IV Cannulation in Preschool Children
NCT06938776 ·Status: COMPLETED ·Phase: NA
-
Comparison Effectiveness of Distractions on Pain and Fear of Children
NCT04977323 ·Status: UNKNOWN ·Phase: NA
-
Venous Blood Sampling-Related Pain and Fear
NCT03720808 ·Status: COMPLETED ·Phase: NA
-
Playing Digital Games and Watching Cartoons on Children&Amp;#39;s Pain, Fear, and Anxiety
NCT06598410 ·Status: COMPLETED ·Phase: NA
-
The Effect of Buzzy and Puppet on Pain and Fear
NCT05827783 ·Status: COMPLETED ·Phase: NA
-
Live Parent-Child Video Interaction and Cartoon Watching for Emergence Agitation in Children
NCT07689305 ·Status: RECRUITING ·Phase: NA
-
Effect of a Musical-Moving Toy Used During Difficult Peripheral Intravenous Catheterization on Children's Fear Level and Procedure Success
NCT07459517 ·Status: COMPLETED ·Phase: NA
-
Distraction Cards Versus Emotion-Regulation Toy Squeezing During Intramuscular Vaccination in Preschool Children
NCT07669961 ·Status: RECRUITING ·Phase: NA