VR-Based Cognitive Stimulation Games for Delirium Prevention

NCT07641153 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 90

Last updated 2026-06-11

No results posted yet for this study

Summary

This trial aims to evaluate the feasibility, safety, and acceptability of a virtual reality (VR)-based cognitive stimulation game to reduce postoperative delirium among older surgical patients at high risk due to pre-existing cognitive impairment.

Conditions

  • Surgery
  • Delirium - Postoperative
  • Delirium

Interventions

OTHER

Virtual Reality Software

The ReCognition virtual reality (VR) software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions. The VR session will occur once per day for 20 minutes.

OTHER

Virtual Reality movies

This virtual reality software is delivered via an Oculus Quest 2 device. The Oculus Quest 2 device will be used to watch an educational movie. The VR session will occur once per day for 20 minutes.

OTHER

Nurse led control arm

Reality orientation therapy focused on time, place, and person, administered twice daily, typically at the beginning and end of nursing shifts.

Sponsors & Collaborators

  • National Institute on Aging (NIA)

    collaborator NIH
  • The Methodist Hospital Research Institute

    lead OTHER

Principal Investigators

  • Hina Faisal, MD · The Methodist Hospital Research Institute

Study Design

Allocation
RANDOMIZED
Purpose
OTHER
Masking
SINGLE
Model
PARALLEL

Eligibility

Max Age
65 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2026-04-24
Primary Completion
2029-05-01
Completion
2029-05-01

Countries

  • United States

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT07641153 on ClinicalTrials.gov