VR-Based Cognitive Stimulation Games for Delirium Prevention
NCT07641153 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 90
Last updated 2026-06-11
Summary
This trial aims to evaluate the feasibility, safety, and acceptability of a virtual reality (VR)-based cognitive stimulation game to reduce postoperative delirium among older surgical patients at high risk due to pre-existing cognitive impairment.
Conditions
- Surgery
- Delirium - Postoperative
- Delirium
Interventions
- OTHER
-
Virtual Reality Software
The ReCognition virtual reality (VR) software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions. The VR session will occur once per day for 20 minutes.
- OTHER
-
Virtual Reality movies
This virtual reality software is delivered via an Oculus Quest 2 device. The Oculus Quest 2 device will be used to watch an educational movie. The VR session will occur once per day for 20 minutes.
- OTHER
-
Nurse led control arm
Reality orientation therapy focused on time, place, and person, administered twice daily, typically at the beginning and end of nursing shifts.
Sponsors & Collaborators
-
National Institute on Aging (NIA)
collaborator NIH -
The Methodist Hospital Research Institute
lead OTHER
Principal Investigators
-
Hina Faisal, MD · The Methodist Hospital Research Institute
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2026-04-24
- Primary Completion
- 2029-05-01
- Completion
- 2029-05-01
Countries
- United States
Study Locations
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