Effect of Gamification on Orthodontic Knowledge Retention Among Dental Students

NCT07479342 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 50

Last updated 2026-06-17

No results posted yet for this study

Summary

The goal of this clinical trial is to find out if a modern teaching method: Gaming can be used as an effective teaching tool to impart knowledge of orthodontics to final year students of dentistry as compared to another popular teaching method: Large Group Interactive Session (LGIS). Researchers will compare gaming technique to large group interactive session (already used to teach the participants). Half the participants will sit in a LGIS and the other half will play a board game on the same knowledge and comparison will be done on who gained more knowledge using a questionnaire/ test at three time points: 1)before study, 2)during study and 3)after study.

The main question the study aims to answer is :

Is Gamification better than Large group interactive session when teaching difficult topics to final year students of dentistry.

Conditions

  • Gamification in Health Education

Interventions

OTHER

Gamification

Modern Teaching Method

OTHER

LGIS

conventionally used teaching method

Sponsors & Collaborators

  • Foundation University Islamabad

    lead OTHER

Principal Investigators

  • Syeda Hareem Bukhari, BDS, Resident Orthodontics · Foundation University Islamabad

Study Design

Allocation
RANDOMIZED
Purpose
HEALTH_SERVICES_RESEARCH
Masking
SINGLE
Model
PARALLEL

Eligibility

Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2025-10-10
Primary Completion
2025-11-10
Completion
2025-12-15

Countries

  • Pakistan

Study Locations

More Related Trials

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT07479342 on ClinicalTrials.gov