Virtual Reality Verses Conventional Physical Therapy in Parkinson's Disease Patients

NCT07359716 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 62

Last updated 2026-01-22

No results posted yet for this study

Summary

Parkinson's disease is a long-term neurological condition that affects movement, balance, and daily activities. People with Parkinson's disease often experience symptoms such as slowness of movement, stiffness, tremors, and difficulty with walking and balance. Physical therapy is commonly used to help improve mobility and quality of life in these patients.

This study aims to compare virtual reality-based physical therapy with conventional physical therapy in individuals diagnosed with Parkinson's disease. Virtual reality therapy uses interactive computer-based exercises, while conventional physical therapy includes traditional exercises provided by a physiotherapist.

Participants will be randomly assigned to one of two groups. One group will receive virtual reality-based physical therapy, and the other group will receive conventional physical therapy. Both groups will follow structured treatment programs over a defined period. Outcomes such as balance, mobility, walking ability, and functional independence will be assessed before and after the intervention.

The results of this study may help determine whether virtual reality-based physical therapy is more effective, equally effective, or less effective than conventional physical therapy for improving movement and daily functioning in people with Parkinson's disease.

Conditions

  • Parkinson s Disease

Interventions

BEHAVIORAL

Conventional Physical Therapy

ntervention Description - Conventional Physical Therapy Conventional physical therapy consists of therapist-guided exercises aimed at improving balance, gait, strength, and functional mobility in individuals with Parkinson's disease. Each session includes a warm-up, structured balance training (anticipatory, reactive, and sensory strategies), overground gait training with cueing techniques, lower-limb and core strengthening exercises, and a cool-down period with stretching and fall-prevention education. Treatment is delivered by licensed physiotherapists three times per week for eight weeks, with exercise difficulty progressively adjusted according to individual performance and tolerance.

BEHAVIORAL

Virtual Reality-Based Physical Therapy

Intervention Description - Virtual Reality-Based Physical Therapy Virtual reality-based physical therapy uses interactive computer-generated environments to provide task-specific balance and gait training with real-time visual and auditory feedback. Participants perform activities such as weight shifting, stepping to virtual targets, obstacle negotiation, and dynamic walking tasks designed to challenge postural control and mobility. Sessions are supervised by trained physiotherapists and delivered three times per week for eight weeks. Task difficulty is progressively increased based on participant performance, with safety measures in place throughout the intervention.

Sponsors & Collaborators

  • Montiha Azeem

    lead OTHER

Principal Investigators

  • Montiha Azeem, MSPTN · The University of Lahore, Lahore

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
DOUBLE
Model
PARALLEL

Eligibility

Min Age
45 Years
Max Age
65 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2026-01-20
Primary Completion
2026-03-15
Completion
2026-03-18

Countries

  • Pakistan

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT07359716 on ClinicalTrials.gov