Virtual Reality Verses Conventional Physical Therapy in Parkinson's Disease Patients
NCT07359716 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 62
Last updated 2026-01-22
Summary
Parkinson's disease is a long-term neurological condition that affects movement, balance, and daily activities. People with Parkinson's disease often experience symptoms such as slowness of movement, stiffness, tremors, and difficulty with walking and balance. Physical therapy is commonly used to help improve mobility and quality of life in these patients.
This study aims to compare virtual reality-based physical therapy with conventional physical therapy in individuals diagnosed with Parkinson's disease. Virtual reality therapy uses interactive computer-based exercises, while conventional physical therapy includes traditional exercises provided by a physiotherapist.
Participants will be randomly assigned to one of two groups. One group will receive virtual reality-based physical therapy, and the other group will receive conventional physical therapy. Both groups will follow structured treatment programs over a defined period. Outcomes such as balance, mobility, walking ability, and functional independence will be assessed before and after the intervention.
The results of this study may help determine whether virtual reality-based physical therapy is more effective, equally effective, or less effective than conventional physical therapy for improving movement and daily functioning in people with Parkinson's disease.
Conditions
- Parkinson s Disease
Interventions
- BEHAVIORAL
-
Conventional Physical Therapy
ntervention Description - Conventional Physical Therapy Conventional physical therapy consists of therapist-guided exercises aimed at improving balance, gait, strength, and functional mobility in individuals with Parkinson's disease. Each session includes a warm-up, structured balance training (anticipatory, reactive, and sensory strategies), overground gait training with cueing techniques, lower-limb and core strengthening exercises, and a cool-down period with stretching and fall-prevention education. Treatment is delivered by licensed physiotherapists three times per week for eight weeks, with exercise difficulty progressively adjusted according to individual performance and tolerance.
- BEHAVIORAL
-
Virtual Reality-Based Physical Therapy
Intervention Description - Virtual Reality-Based Physical Therapy Virtual reality-based physical therapy uses interactive computer-generated environments to provide task-specific balance and gait training with real-time visual and auditory feedback. Participants perform activities such as weight shifting, stepping to virtual targets, obstacle negotiation, and dynamic walking tasks designed to challenge postural control and mobility. Sessions are supervised by trained physiotherapists and delivered three times per week for eight weeks. Task difficulty is progressively increased based on participant performance, with safety measures in place throughout the intervention.
Sponsors & Collaborators
-
Montiha Azeem
lead OTHER
Principal Investigators
-
Montiha Azeem, MSPTN · The University of Lahore, Lahore
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 45 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2026-01-20
- Primary Completion
- 2026-03-15
- Completion
- 2026-03-18
Countries
- Pakistan
Study Locations
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