Virtual-reality for Upper Limb Rehabilitation in People With Parkinson's Disease
NCT04876352 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 70
Last updated 2025-04-08
Summary
The aim of this study is to assess the effect of 8-week physiotherapy training using immersive virtual reality (VR-training) compared to a physiotherapy training performed in a real setting (RS-training) on handwriting and touch screen technology-based activities, brain functional activity and cognition in patients with Parkinson's disease (PD). Both groups will perform upper limb exercises focused at improving movement amplitude and speed during several activities such as writing and using touch screen-technology. Participants randomized to VR-training (N=20) will perform exercises under the augmented visual feedback induced by the VR aimed at stimulating movement amplitude and speed. Participants randomized to RS-training (N=20) will perform exercises in a real setting.
Before training, after training (8 weeks) and at 3-month follow-up (20 weeks), subjects with PD will undergo clinical evaluations (neurological, physiotherapy and neuropsychological) while taking their regular anti-parkinsonian drugs (on-medication state). MRI scans will be acquired at each time-point to assess brain activity reorganization during off state (MRI scans will be acquired at least 12 hours after the regular evening dopaminergic therapy administration to mitigate the pharmacological effects on neural activity). A sample of matched healthy subjects (N=30) will undergo clinical, physiotherapy, neuropsychological and MRI assessments only at study entry as a benchmark.
Conditions
- Parkinson Disease
Interventions
- OTHER
-
Upper limb/handwriting exercises in an immersive virtual reality setting (VR-training)
Progressively difficult multimodal physiotherapy under the augmented visual feedback induced by the VR. Participants will wear a head-mounted display and their upper limb movements during the training will be captured by a motion tracker. Patients will perform: repetition of movements of upper limb single joints (shoulder, elbow and wrist) under the augmented visual feedback provided by the use of VR in increasingly wide range of movement; active upper limb multi-joints movements under the augmented visual feedback provided by the use of VR (following trajectories designed in the virtual space - movement involving shoulder, elbow and wrist joints) and handwriting tasks and touch screen technology usage in VR context on a tablet and a smartphone. 30 minutes of exercises, 2 times a week, for 8 weeks.
- OTHER
-
Upper limb/handwriting exercises in a real setting (RS-training)
Participants will perform progressively difficult multimodal physiotherapy in a real setting. Participants will be encouraged to perform their upper limb movements during the training in order to perform faster and ampler movements. They will perform: repetition of movements of upper limb single joints (shoulder, elbow and wrist) in increasingly wide range of movement under the feedback provided by therapist; active upper limb multi-joints movements under the feedback provided by the therapist (following trajectories designed on a table or on a blackboard - movements involving shoulder, elbow and wrist joints) and handwriting tasks and touch screen technology usage under the supervision of the therapist. 30 minutes of exercises, 2 times a week, for 8 weeks.
- OTHER
-
No intervention
Only baseline evaluations, without longitudinal assessment
Sponsors & Collaborators
-
Prof. Massimo Filippi
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Max Age
- 85 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2021-05-17
- Primary Completion
- 2024-09-06
- Completion
- 2024-09-06
Countries
- Italy
Study Locations
More Related Trials
-
A New 3D Virtual Reality-based Upper Limb Training to Improve Dexterity in Parkinson's Disease
NCT05965661 ·Status: RECRUITING ·Phase: NA
-
Upper Limb Rehabilitation in People With Parkinson's Disease:
NCT06906679 ·Status: RECRUITING ·Phase: NA
-
Effectiveness of Video-Based Upper Extremity Exercise Program in Parkinson's Disease
NCT06807411 ·Status: COMPLETED ·Phase: NA
-
Effects of Virtual Reality Versus Motor Imagery Versus Routine Physical Therapy in Patients With Parkinson's Disease.
NCT04884646 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality in Motor Performance and Quality of Life in Patients With Parkinson's Disease
NCT01120392 ·Status: COMPLETED ·Phase: PHASE2/PHASE3
-
Age Dependents Benefits of Virtual Reality Rehabilitation
NCT05922046 ·Status: COMPLETED ·Phase: NA
-
Patient-Specific 3D Action Observation Training in Parkinson's Disease
NCT07250672 ·Status: RECRUITING ·Phase: NA
-
Leap Motion Controller on the Functionality of Upper Limbs in Parkinson's Disease
NCT04796246 ·Status: COMPLETED ·Phase: NA
-
Feasibility and Effectiveness of Virtual Reality & Use of Body Weight Support Treadmill Training in Parkinson's Disease
NCT02516644 ·Status: UNKNOWN ·Phase: NA
-
Online Motor Control in People With Parkinson's Disease
NCT04616508 ·Status: RECRUITING ·Phase: NA
-
Virtual Exercises in Patients With Parkinson's Disease.
NCT02023034 ·Status: COMPLETED ·Phase: NA
-
Comparative Effects of Virtual Reality and Proprioceptive Neuromuscular Facilitation in Patients With Parkinson's Disease
NCT07308093 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effects of Motor Imagery and Action Observation on Upper Limb Motor Chances and Cognitive Chances in Parkinson's Disease
NCT05696925 ·Status: COMPLETED ·Phase: NA
-
Design And Analysis of The Effectiveness of CVRE VS Non-Immersive VR in the Rehabilitation of Parkinson
NCT07129304 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Effects of Virtual Reality Based Games in Rehabilitation of Parkinson's Disease
NCT05235880 ·Status: COMPLETED ·Phase: NA
-
Visual Spatial Exploration and Art Therapy Intervention in Patients Diagnosed With Parkinson's Disease
NCT03178786 ·Status: COMPLETED ·Phase: NA
-
Effect of Immersive Virtual Reality Exergames in Patients With Parkinson's Disease
NCT04787549 ·Status: COMPLETED ·Phase: NA
-
RCT on Telerehabilitation Efficacy in Parkinson's Disease
NCT05842577 ·Status: COMPLETED ·Phase: NA
-
Brain Activity During Gait in Parkinson's
NCT04863560 ·Status: UNKNOWN
-
The Influence of Manual and Verbal Guidance for Therapeutic Results in People With Parkinson's Disease
NCT03774225 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality Effects on Functional Capacity and Quality of Life of People With Parkinson's Disease
NCT02786433 ·Status: COMPLETED ·Phase: NA
-
Intensive Multidisciplinary Rehabilitation and Biomarkers in Parkinson's Disease
NCT05452655 ·Status: UNKNOWN ·Phase: NA
-
Effects of Motor Imagery Training on Gait and Brain Activation Pattern of Individuals With Parkinson's Disease
NCT03439800 ·Status: UNKNOWN ·Phase: NA
-
A Pilot Study of Virtual Reality and Antigravity Treadmill for Gait Improvement in Parkinson
NCT04117737 ·Status: COMPLETED ·Phase: NA
-
Establishing the Central and Peripheral Fatigue Indexes and VR Based Anti-fatigue Training Paradigm for Individuals With Parkinson Disease
NCT02017938 ·Status: COMPLETED ·Phase: NA