Virtual Reality Training for Heart Rate Variability and Recovery Heart Rate

NCT06708364 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 46

Last updated 2025-05-25

No results posted yet for this study

Summary

To determine effects of VR training on Heart Rate Variability (HRV), Recovery Heart rate (RHR), Rate Pressure Product (RPP) and Rate of Perceived Exertion (RPE) in sedentary Individuals. Sedentary behavior is a significant public health concern associated with various chronic diseases and reduced quality of life. By elucidating the potential of virtual reality training as an innovative approach to promote physical activity and improve cardiovascular health, this research contributes to addressing the growing burden of sedentary lifestyle-related health conditions.

Conditions

  • Sedentary Behavior

Interventions

OTHER

Virtual Reality Training

Virtual reality training (X-BOX). Table tennis * Frequency: 3 day per week * Intensity: Mild to moderate as per Game. Exer-game ( River Rush) * Time: total 30 minute of training with 5 min warm and 5 min cool down. * Type: aerobic exercise

OTHER

Cycle Ergometer

* Frequency: 3 days per week. * Intensity: 40-60% of HRR * Time: total 30 minutes with 5 min warm up and 5 min cool down * Type: aerobic exercise

Sponsors & Collaborators

  • Riphah International University

    lead OTHER

Principal Investigators

  • Mehwish Waseem, MSPT-CPPT · Riphah International University

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
18 Years
Max Age
30 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2024-11-20
Primary Completion
2025-05-01
Completion
2025-05-15

Countries

  • Pakistan

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT06708364 on ClinicalTrials.gov