Flexible Attention Sensory Training for Youth with Chronic Pain
NCT06051305 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 27
Last updated 2025-03-04
Summary
The purpose of this study is to determine the feasibility and acceptability of gamified sensory rehabilitation training technology for children with chronic musculoskeletal pain.
Conditions
- Persistent Pain
Interventions
- BEHAVIORAL
-
Sensory Training
Participants will use gamified sensory training technology once daily for 8 weeks. This will involve participants completing a 15 minute sensory training session using the provided technology. The tool used in this study has two components. The first is a game that can be downloaded onto any smartphone device. The second component is two tactile devices that can be attached to the body.
Sponsors & Collaborators
- lead OTHER
Principal Investigators
-
Laura Simons, PhD · Stanford University
Study Design
- Allocation
- NA
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 10 Years
- Max Age
- 17 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-10-16
- Primary Completion
- 2025-01-09
- Completion
- 2025-01-17
Countries
- United States
Study Locations
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