The Effects of Non-Immersive Virtual Reality Exercises on Muscle Excitability in Knee Osteoarthritis
NCT05595317 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 44
Last updated 2023-09-07
Summary
The main goal of this sham-controlled clinical trial is to learn the excitability levels of the muscles around the knee and balance using objective measurement methods in patients with knee osteoarthritis of non-immersive virtual reality application. The secondary aims of the study are to investigate in which direction the proprioception, physical function level, independence level in activities of daily living, muscle endurance around the knee and patient satisfaction change with non-immersive virtual reality application in patients with knee osteoarthritis. In this study, main questions are to answer:
1. Are non-immersive virtual reality-based knee exercises effective on muscle excitability around the knee and balance in patients with knee osteoarthritis?
2. Are non-immersive virtual reality-based knee exercises effective in improving the level of physical function in patients with knee osteoarthritis?
The data collection part of this study will be carried out on volunteers, male and female, who have been diagnosed with knee osteoarthritis by a Physical Medicine and Rehabilitation specialist at Erzurum Atatürk University Training and Research Hospital. After informing the participants about the study, the consent form will be signed. Participants will be patients receiving routine outpatient physical therapy. The study was planned as a randomized controlled trial with a sham-control group.
The study group will receive non-immersive virtual reality in addition to traditional physiotherapy, and the control group will receive sham virtual reality exercise in addition to traditional physiotherapy.
Conditions
- Knee Osteoarthritis
- Virtual Reality
Interventions
- DEVICE
-
Non-immersive Virtual Reality
The traditional physiotherapy program will consist of hot pack (15 minutes), TENS (20 minutes), and 1 set of /10 repetitions of knee flexion/extension exercise for the right and left in a sitting position with hands clasped on opposite shoulders. In the non-immersive virtual reality application, Microsoft Kinect Xbox 360 Adventures games will be applied at the light level exercise level under the supervision of a physiotherapist. The participant will play a game in which he stands in a standing boat in a boat going on a flowing river and has to overcome obstacles by jumping, crouching and stepping left and right (River rush game).
- DEVICE
-
Sham Non-immersive Virtual Reality
The traditional physiotherapy program will consist of hot pack (15 minutes), TENS (20 minutes), and 1 set of /10 repetitions of knee flexion/extension exercise for the right and left in a sitting position with hands clasped on opposite shoulders. As a sham application, the participants will sit in a chair in front of the screen and try to prevent the balls sent from the opposite direction by using their upper extremities while their bodies are fixed with the help of a belt, under the supervision of a physiotherapist (Rally ball game).
Sponsors & Collaborators
-
Mehmet Sönmez
lead OTHER
Principal Investigators
-
Şebnem AVCI, PhD · Abant Izzet Baysal University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- TRIPLE
- Model
- FACTORIAL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-10-29
- Primary Completion
- 2023-04-30
- Completion
- 2023-09-03
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
The Effect of Telerehabilitation-Based Exercise and Training on Outcome Measures in Patients With Knee Osteoarthritis
NCT05209893 ·Status: COMPLETED ·Phase: NA
-
Effects of Different Telerehabilitation Methods on Pain, Functional Limitation, Muscle Strength, Balance, and Quality of Life in Patients With Knee Osteoarthritis.
NCT05514704 ·Status: UNKNOWN ·Phase: NA
-
Kinesiotaping in Knee Osteoarthritis
NCT05351996 ·Status: COMPLETED ·Phase: NA
-
Efficacy of Virtual Reality Based Exercise Regimes on Kinesiophobia, Pain and Functional Disability in Patients With Knee Osteoarthritis
NCT05777421 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Graded Motor Imagery on Pain and Function in Individuals With Knee Osteoarthritis
NCT05925517 ·Status: COMPLETED ·Phase: NA
-
The Effects of Neuromuscular Exercises Training on Physical Activity, Functionality and Balance in Knee Osteoarthritis
NCT03470090 ·Status: COMPLETED ·Phase: NA
-
Sensor-based Physiotherapy Intervention With Virtual Reality
NCT06639867 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Single Center Study Evaluating the Possible Effect of Virtual Reality Spectacles on Pain Following Total Knee Replacement Surgery
NCT03311971 ·Status: UNKNOWN ·Phase: PHASE4
-
Investigation of the Effect of Superimposed Neuromuscular Electrical Stimulation in Patients With Knee Osteoarthritis.
NCT06277570 ·Status: RECRUITING ·Phase: NA
-
The Effect of Single Task vs. Dual Task Assessment in Individuals With Knee Osteoarthritis
NCT05893706 ·Status: COMPLETED
-
Motor Imagery and Action Observation Training in Total Knee Arthroplasty
NCT07327190 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Comparison of The Effects of Concentric And Eccentric Isokinetic Exercises in Patients With Knee Osteoarthritis
NCT03920020 ·Status: COMPLETED ·Phase: NA
-
The Efficacy of Exercise and Alternative Applications of NMES on Pain and Function in Patients With Knee OA
NCT03571698 ·Status: COMPLETED ·Phase: NA
-
Efficacy of Mesotherapy in Patients With Knee Osteoarthritis
NCT05190588 ·Status: COMPLETED ·Phase: NA
-
The Effect of Contralateral Isokinetic Lower Extremity Exercises in Unilateral Painful Knee Osteoarthritis
NCT06675318 ·Status: COMPLETED ·Phase: NA
-
Core Stabilization Exercises in Patients with Knee Osteoarthritis
NCT06621784 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Investigation of the Effectiveness of a Structured Squat-based Program in Knee Osteoarthritis Rehabilitation
NCT04588558 ·Status: COMPLETED ·Phase: NA
-
Strengthening Exercises Versus Proprioception and Balance Exercises in the Treatment of Knee Osteoarthritis
NCT03893981 ·Status: COMPLETED ·Phase: NA
-
Effects of Virtual Reality Rehabilitation and Muscle Energy Technique in Patients With Patellofemoral Pain Syndrome.
NCT05971966 ·Status: UNKNOWN ·Phase: NA
-
Effectiveness of AI-Supervised Mobile Exercise Application in Patients With Knee Osteoarthritis
NCT07066514 ·Status: WITHDRAWN ·Phase: NA
-
Exercise Dosages and Exercise Adherence With Patients With Knee Osteoarthritis
NCT04357145 ·Status: UNKNOWN ·Phase: NA
-
Investigation of the Effects of Progressive Resistance Exercises in Individuals With Knee Osteoarthritis
NCT05997966 ·Status: UNKNOWN ·Phase: NA
-
Effect of Kinesio Taping and Sham Taping in Knee Osteoarthritis
NCT05320562 ·Status: COMPLETED ·Phase: NA
-
Somatosensory Amplification and Psychological and Functional Status In Patients With Knee Osteoarthritis
NCT06753019 ·Status: RECRUITING
-
Low-Level Laser Therapy in Knee Osteoarthritis: Effects on Clinical Outcomes, Femoral Cartilage Thickness and Regional Sarcopenia
NCT07078877 ·Status: RECRUITING ·Phase: NA