Digital Game Supported Breastfeeding Self-Efficacy, Breastfeeding Success

NCT05435586 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 60

Last updated 2023-10-05

No results posted yet for this study

Summary

Purpose: This study will be conducted to determine the effect of digital game supported web-based breastfeeding education and counseling on breastfeeding self-efficacy, breastfeeding success and breast problems.

Method: This is an experimental study with a randomized controlled pretest-posttest parallel group, and 30 women will be included in the experimental group and 30 women in the control group. In the study, Pregnant Women's Individual and Obstetric Characteristics Evaluation Form, Breastfeeding Self-Efficacy Scale Short Form (EÖYÖ), LATCH Breastfeeding Assessment Tool, Breastfeeding Evaluation Scale (IBFAT), Breastfeeding Behavior and Breast Problems Evaluation Form will be used. The data will be analyzed in SPSS program.

In the Digital Game Supported Web-Based Breastfeeding Education and Counseling Program, the educational content prepared by the researcher will be integrated into the game program designed with the gamification technique. An education program will be applied to the women in the experimental group during pregnancy and postpartum period. Women in the control group will receive the standard breastfeeding training in the hospital. Measurement tools will be applied to all participants for a total of three times, once before birth and twice after birth.

Conclusion and Suggestions: In this planned study, it was aimed to teach women about breastfeeding in a digital environment in a fun way. It is thought that web-based breastfeeding education and counseling supported by digital games will have a positive effect on breastfeeding self-efficacy, breastfeeding success and breast problems.

Conditions

  • Self Efficacy
  • Breast Feeding, Exclusive

Interventions

OTHER

Web Based Breastfeeding Education and Counseling with Digital Game Support

The educational content prepared by the researcher on the web page will be integrated into the game program designed with the gamification technique. In this designed program, users will be notified at appropriate times to enter the system and play games from the link sent via e-mail. After the users have finished the game, they will fill the scale in the relevant week and will only be able to exit the system in that way.

Sponsors & Collaborators

  • Lokman Hekim University

    lead OTHER_GOV

Study Design

Allocation
RANDOMIZED
Purpose
SUPPORTIVE_CARE
Masking
TRIPLE
Model
PARALLEL

Eligibility

Min Age
15 Years
Max Age
49 Years
Sex
FEMALE
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2023-01-13
Primary Completion
2023-03-30
Completion
2023-07-30

Countries

  • Turkey (Türkiye)

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05435586 on ClinicalTrials.gov