Effects of Exer Gaming on Balance and Gait in Parkinson's Patients

NCT05043727 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 16

Last updated 2021-09-14

No results posted yet for this study

Summary

To compare the effects of exer-gaming with conventional physiotherapy on balance and gait in Parkinson's patients

Conditions

  • Parkinson Disease
  • Balance

Interventions

COMBINATION_PRODUCT

Exer gaming

exer gaming treatment plan will include perfect ten balance, wii skiing, wiicycling. Each Patient will receive twenty four sessions. Each treatment session was of 50 minutes with two minutes rest between each exercise.

COMBINATION_PRODUCT

conventional treatment plan

it will receive conventional treatment plan which includes balance training, gait training, stretching and strengthening exercises.Each patient will receive twenty four sessions of conventional physical therapy. Treatment session will be of 50 minutes with 2 minutes rest period between each exercise.

Sponsors & Collaborators

  • Riphah International University

    lead OTHER

Principal Investigators

  • zeest hashmi, MS NMPT · Riphah International University

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
40 Years
Max Age
65 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2019-10-06
Primary Completion
2020-04-06
Completion
2020-04-21

Countries

  • Pakistan

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05043727 on ClinicalTrials.gov