Gamification in the Treatment of Spider Phobia

NCT04423783 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 90

Last updated 2024-11-08

No results posted yet for this study

Summary

Mobile applications are more and more considered when implementing programs for treating mental disorders. The study aims to reduce avoidance and fear of spiders in spider-fearful individuals by combining exposure principles with gamification elements (e.g. narrative background, level progression, points, feedback). We investigate the efficacy of the gamified app in a remote online-therapy context.

Conditions

  • Spider Phobia

Interventions

BEHAVIORAL

7-day exposure therapy via self-developed app according to (Haberkamp et al., submitted)

Confrontation with spiders via gamified app

BEHAVIORAL

Therapist-guided one-session online exposure therapy according to (Öst, 1989)

Massed exposure therapy over the course of one single session, applied in a remote-online context

Sponsors & Collaborators

  • Anke Haberkamp

    lead OTHER

Principal Investigators

  • Anke Haberkamp, PhD · Philipps University Marburg

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
18 Years
Max Age
65 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2020-07-01
Primary Completion
2024-08-31
Completion
2024-08-31

Countries

  • Germany

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT04423783 on ClinicalTrials.gov