Innovative Tool to Limit Spread of COVID 19 in Residential Aged Care Facilities

NCT04377165 · Status: TERMINATED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 34

Last updated 2021-03-09

No results posted yet for this study

Summary

This project is a randomised trial in order to determine if "gamification" can result in behaviour change for healthcare workers in the residential aged care setting. The app is for Age Care and care workers at the front line who are working to protect those most vulnerable to COVID-19. There are 2 groups in this trial on group will receive current and accurate information from an app. The other group will receives the app with the addition of a gamification competent, this will include rewarding experiences for staff doing safety behaviours and wellbeing behaviours. The purpose of the gamification is to create a calming and reassuring experience that injects positivity and joy where possible during this stressful time.

Conditions

Interventions

BEHAVIORAL

Gamification

This will provide the user with the newsfeed function and the addition of a gamification function

BEHAVIORAL

Newsfeed function

This will provide the user with reliable accurate information on the pandemic.

Sponsors & Collaborators

  • The University of Queensland

    lead OTHER

Principal Investigators

  • David L Paterson, PhD · The University of Queensland

Study Design

Allocation
RANDOMIZED
Purpose
PREVENTION
Masking
NONE
Model
SEQUENTIAL

Eligibility

Min Age
18 Years
Max Age
90 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2020-05-06
Primary Completion
2020-08-26
Completion
2020-08-26

More Related Trials

Entities

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT04377165 on ClinicalTrials.gov