Learning Brushing Using Game Elements in Mobile Phones Apps

NCT03935009 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 100

Last updated 2019-05-02

No results posted yet for this study

Summary

The study aims to compare the efficacy of using gamification for oral hygiene in children at home environment.

Conditions

  • Oral Hygiene
  • Dental Plaque
  • Children, Only
  • Dental Devices, Home Care
  • Motivation
  • Learning

Interventions

BEHAVIORAL

Manual toothbrush Curaprox 5460 ultra soft

Soft manual toothbrush (Curaprox 5460 ultra soft) and Jordan Miracle Flossers floss, Curaprox toothpaste 1450 and mobile phone application Chomper Chumswill will be used to brush teeth.

BEHAVIORAL

Electric toothbrush Play Smart Brush N°1

Electric toothbrush (Play Smart Brush N°1) and Jordan Miracle Flossers floss, Curaprox toothpaste 1450 and mobile phone application Playbrush App will be used to brush teeth.

BEHAVIORAL

Electric toothbrush Play Smart Brush N°2

Electric toothbrush (Play Smart Brush N°2) and Jordan Miracle Flossers floss, Curaprox toothpaste 1450 and mobile phone application Utoothia will be used to brush teeth.

Sponsors & Collaborators

  • Playbrush GmbH

    collaborator UNKNOWN
  • Flegis d.o.o.

    collaborator UNKNOWN
  • Middle-sized public primary school Videm pri Ptuju

    collaborator UNKNOWN
  • University Maribor

    lead OTHER

Principal Investigators

  • Nino Fijacko · University Maribor

Study Design

Allocation
RANDOMIZED
Purpose
PREVENTION
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
10 Years
Max Age
14 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2019-05-31
Primary Completion
2019-07-31
Completion
2019-12-31

Countries

  • Slovenia

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT03935009 on ClinicalTrials.gov