Simple Cognitive Task After Trauma
NCT03509792 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 42
Last updated 2022-09-02
Summary
This research study is designed to investigate the effects of a simple cognitive task (a memory cue following by playing the computer game "Tetris") on intrusive memories ("flashbacks") and other symptoms after a traumatic event. Patients presenting to a hospital emergency department soon after a traumatic event will be randomly allocated to either the simple cognitive task intervention or control. Participants will be followed up at one week and one month, and where possible 3 and 6 months. It is predicted that participants given the simple cognitive task intervention will develop fewer intrusive memories and less severe clinical symptoms than those who are not. This will inform the potential future development of a simple technique to prevent distressing psychological symptoms after a traumatic event. Implementation aspects in a new hospital context will also be explored. Patients use their smartphone for part of the intervention in the study.
Conditions
- Post-traumatic Stress Disorders
Interventions
- BEHAVIORAL
-
Simple cognitive task
A memory cue followed by playing the computer game "Tetris" on own smartphone. Options to engage in self-administered booster sessions after day 1.
- BEHAVIORAL
-
Attention placebo
Smartphone activity for same amount of time.
Sponsors & Collaborators
- lead OTHER
Principal Investigators
-
Emily Holmes, Prof · Karolinska Institutet
-
Erik Andersson, PhD · Karolinska Institutet
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2019-01-11
- Primary Completion
- 2019-07-12
- Completion
- 2019-12-20
Countries
- Sweden
Study Locations
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