Comparison of Effects of Interactive Video Games in the Elderly
NCT03175588 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 58
Last updated 2019-02-26
Summary
The aim of this study is to assess the effectiveness of interactive video-games on mobility and wellbeing and to compare them with activity-based approaches in geriatric population.
100 people living in Bahcelievler nursing home will be evaluated and volunteers who meet the criteria will be included in the study. Persons will be placed in the study groups in consideration of their interests. One group will be included in Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation, and video-games will run for 30 minutes two days a week for 8 weeks. The other group will participate a program consisting of various physical activities for the same duration; The results of both groups will be compared with a control group.
Conditions
- Virtual Rehabilitation
Interventions
- OTHER
-
Virtual Rehabilitation
Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation will be used
Sponsors & Collaborators
-
Istanbul University
lead OTHER
Principal Investigators
-
Arzu Razak Ozdincler, Prof · Istanbul University
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 65 Years
- Max Age
- 85 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2017-09-11
- Primary Completion
- 2018-03-11
- Completion
- 2018-06-30
Countries
- Turkey (Türkiye)
Study Locations
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