Virtual Reality Games for Elderly Socialization
NCT02798081 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 52
Last updated 2018-02-08
Summary
A minimum of 23 people aged 60 years and older, of both sexes, from an informatics course for beginners will participate in the study. The evaluation will consist mainly in answering two validated questionnaires on socialization, the short Social and Emotional Loneliness Scale for Adults (SELSA-S) and short-form UCLA Loneliness Scale (ULS-6). Reaction time and performance will also be measured by three virtual reality games, namely Reaction Time, Random and Moviletrando. All this evaluation will be repeated in three moments: T0 - at baseline; T1 - after 8 conventional informatics classes and; T2 - after 8 informatics classes which includes 15 minutes for practicing virtual reality games.
Conditions
- Aged
Interventions
- BEHAVIORAL
-
Single arm study
In Step 1 the elderly will participate of eight conventional computer classes which they were spontaneously enrolled. In Step 2, 10 minutes of the next eight classes will be used to practice serious games using virtual reality, using physical interface (keyboard or mouse).
Sponsors & Collaborators
-
Faculdade de Medicina do ABC
lead OTHER
Principal Investigators
-
Thaiany Antunes, Master · Faculdade de Medicina do ABC
Study Design
- Allocation
- NA
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 60 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2016-08-31
- Primary Completion
- 2017-07-31
- Completion
- 2017-12-31
Countries
- Brazil
Study Locations
More Related Trials
-
Assessing a Novel Virtual Environment That Assists With Activities of Daily Living
NCT05418296 ·Status: COMPLETED ·Phase: NA
-
Explore the Effects of Virtual Reality Natural Environment of Older People
NCT05803460 ·Status: COMPLETED ·Phase: NA
-
Gaming Applied to the Promotion of Active Aging
NCT03643237 ·Status: COMPLETED ·Phase: NA
-
Care at 360º: A Long-term Individual Cognitive Stimulation Program
NCT04417751 ·Status: COMPLETED ·Phase: NA
-
Effects of a Daily Cognition Training in Older Adults Without Cognitive Impairment
NCT05688163 ·Status: UNKNOWN ·Phase: NA
-
Scenario-Driven Virtual Reality Game for Dementia Education Program
NCT07238439 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Group Reminiscence Therapy for Elderly People With Cognitive Decline in Institutional Context
NCT03370796 ·Status: UNKNOWN ·Phase: NA
-
Vanquishing Apathy Through E-inclusion Using Realistic Virtual Environment Project
NCT01798199 ·Status: COMPLETED ·Phase: NA
-
A Novel VIRTUAL Reality Intervention for CAREgivers of People With Dementia (VirtualCare)
NCT05780476 ·Status: COMPLETED ·Phase: NA
-
Evaluation of Adherence and Engagement in a Cognitive Training Program for Older Adults
NCT03262506 ·Status: UNKNOWN ·Phase: NA
-
Evaluation of the Effects of Serious Cognitive Games on a Digital Tactile Table for Elderly People with Alzheimer's Disease or Related Disorders
NCT06781645 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Efficacy of a Dog Assisted Group Intervention in Elderly with Unwanted Loneliness
NCT06860412 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Effects of a Serious Game With Elderly People
NCT03836911 ·Status: TERMINATED ·Phase: NA
-
Virtual Reality Intervention for the Reduction of Behavioral and Psychological Symptoms of Dementia
NCT04769024 ·Status: COMPLETED ·Phase: NA
-
Experimental Study to Validate the "Therapeutic Game" CONEM-BETA
NCT01652222 ·Status: COMPLETED ·Phase: NA
-
Cognitive Stimulation in Older Adults With Alzheimer's Disease
NCT07041008 ·Status: COMPLETED ·Phase: NA
-
Validation of a Life Stories Methodologies in Long-Term Care Centres
NCT06569628 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Reducing Loneliness of Older Adults in Long Term Care Facilities Through Collaborative Augmented Realities
NCT06179225 ·Status: COMPLETED ·Phase: NA
-
Enhancing Quality of Life for Older Adults With and Without Mild Cognitive Impairment (MCI) Through Social Engagement Over Video Technology
NCT05380180 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of a Psychoeducation and Support Protocol by Phone in the Aid of Caregivers of Patients With Dementia.
NCT03260608 ·Status: UNKNOWN ·Phase: NA
-
Evaluation of the Effectiveness of Virtual Reality Headsets With Hypnotic Scenarios for Hygiene Care in Patients With Alzheimer's Disease or Related Disorders With Behavioral Disturbances
NCT07264439 ·Status: RECRUITING ·Phase: NA
-
Efficacy of Virtual Reality Reminiscence Therapy in Nursing Home Residents With Alzheimer's Disease or Related Diseases
NCT06960915 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Social and Cognitive Online Training: the SCOT Project
NCT05023187 ·Status: UNKNOWN ·Phase: NA
-
Effectiveness of a 3-month Individual Reminiscence Therapy Program in Older Adults With Alzheimer's Disease
NCT06812442 ·Status: COMPLETED ·Phase: NA
-
Cognitive Outcomes During COVID-19 confiNemeNt in Elderly and Their Caregivers Using Technologies for DEMentia
NCT04385797 ·Status: UNKNOWN