Cognitive Aging and Training With Video-games
NCT02007616 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 30
Last updated 2015-05-28
Summary
The ageing of the population will inevitably lead to a growing number of older people living alone and in need of care. Given the high cost of geriatric care, a critical research issue is exploring ways to improve or maintain cognitive and functional status in old age. Unfortunately, it has been shown that training those specific cognitive processes most sensitive to ageing (such as speed of processing or working memory), produces only limited beneficial effects. However, research also suggests that factors such as cognitive engagement, physical activity and social context may act as more general modulators of cognitive decline. This project is a longitudinal study with experimental and control groups. It is inspired from the engagement model of cognitive optimization suggesting that a lifestyle marked by social and intellectual engagement may mitigate age-related declines on cognitive functioning. It uses new cutting-edge information computing technology (ICT) solutions to improve or simply maintain cognitive functions in the elderly. This research investigates how the treatment reduces the effects of cognitive age-related decline in executive control processes and episodic (explicit) memory using behavioral and imaging measures. The results will provide significant knowledge on the potential of new ICT technologies to delay, compensate, and even prevent common chronic problems experienced by the elderly population. The hypothesis is that cognitive training with video-games through ICT solutions will promote brain and mental health and independence. Ultimately, the objective is to contribute to the understanding of factors that help avoiding the (personal and economic) consequences of long-term care in geriatric institutions.
Conditions
- Aging
- Healthy
Interventions
- OTHER
-
Non-action video game training
Based on cognitive training Lumosity
Sponsors & Collaborators
-
Universidad Nacional de Educación a Distancia
lead OTHER
Principal Investigators
-
Soledad Ballesteros, PhD · UNED
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 57 Years
- Max Age
- 85 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2011-01-31
- Primary Completion
- 2013-06-30
- Completion
- 2013-09-30
Countries
- Spain
Study Locations
More Related Trials
-
Active Aging With Technological Devices
NCT05891912 ·Status: UNKNOWN ·Phase: NA
-
Cognitive and Physical Home-rehabilitation by Information and Communications Technology. Games for Older Adults Active Life (GOAL)
NCT03383549 ·Status: COMPLETED ·Phase: NA
-
Effects of a Serious Game With Elderly People
NCT03836911 ·Status: TERMINATED ·Phase: NA
-
A Game-based Screening for MCI Detection in Older Adults
NCT07137650 ·Status: COMPLETED
-
Assessing a Novel Virtual Environment That Assists With Activities of Daily Living
NCT05418296 ·Status: COMPLETED ·Phase: NA
-
Application of VR-based Working Memory Screening Test
NCT04600726 ·Status: UNKNOWN
-
Evaluation of a Program to Improve the Life Quality of Elderly
NCT06668740 ·Status: COMPLETED ·Phase: NA
-
Experimental Study to Validate the "Therapeutic Game" CONEM-BETA
NCT01652222 ·Status: COMPLETED ·Phase: NA
-
A Home-based e-Health Intervention in the Elderly: MOVI-ageing
NCT05928078 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Detection of Early Dementia With the Digital Game Memory
NCT02041728 ·Status: COMPLETED
-
Effects of an Aging Simulation Suit on Clinical Empathy in Healthcare Professionals Working in Long-Term Care
NCT07280689 ·Status: COMPLETED ·Phase: NA
-
Efficacy of a Dog Assisted Group Intervention in Elderly with Unwanted Loneliness
NCT06860412 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Virtual Reality Games for Elderly Socialization
NCT02798081 ·Status: COMPLETED ·Phase: NA
-
A Technology-based Intervention With Retired People
NCT04422704 ·Status: COMPLETED ·Phase: NA
-
A Novel VIRTUAL Reality Intervention for CAREgivers of People With Dementia (VirtualCare)
NCT05780476 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of a Intervention to Reduce the Social Isolation and Loneliness of Elderly Residents at Home
NCT03345862 ·Status: UNKNOWN ·Phase: NA
-
Treatment in Occupational Therapy With Significant Activities to Improve Quality of Life
NCT05359978 ·Status: COMPLETED ·Phase: NA
-
Feasibility Study of Game Technology in the Early Diagnosis of Mild Cognitive Impairment and Alzheimer's Disease
NCT06047340 ·Status: UNKNOWN ·Phase: NA
-
Experimental Control Investigation of the Impact of Assistive Technology on the User-caregiver Dyad: a Multi-site Trial
NCT00927706 ·Status: COMPLETED ·Phase: PHASE2
-
Validation of a Life Stories Methodologies in Long-Term Care Centres
NCT06569628 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Chair-bound Exergaming in Pre-frail/ Frail Older Adults in Nursing Home
NCT06849557 ·Status: RECRUITING ·Phase: NA
-
Evaluation of Cognitive Impairment in the Elderly Admitted to Nursing Homes
NCT05404152 ·Status: COMPLETED
-
Hospital-to-Home Rehabilitation Through Exercise and Cognitive Training
NCT07183241 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
REducing SEDENTary Behaviour May Slow Cognitive Decline in Older Adults With Mild Cognitive Impairment: A Pilot Study
NCT03439059 ·Status: COMPLETED ·Phase: NA
-
Dual-task Training to Prevent Cognitive Decline in Community-dwelling Older Adults: A Pilot Pragmatic RCT
NCT06648707 ·Status: RECRUITING ·Phase: NA