Videogame-based Incentives for Smoking Cessation
NCT01761760 · Status: TERMINATED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 24
Last updated 2019-04-26
Summary
Investigators will be evaluating an online video-game-based smoking cessation intervention that will overcome barriers to treatment such as cost and sustainability. This videogame will be the first of its kind, based on an evidence-based intervention shown to promote smoking abstinence. The findings from this research will be of great public health significance because of the unprecedented reach and relatively low cost, as well as the potential for similar interventions to be developed for other health problems, such as alcohol or drug abuse and medication adherence for chronic illnesses
Conditions
- Smoking Cessation
Interventions
- BEHAVIORAL
-
Videogame-based smoking cessation intervention
Patients will enroll in a videogame that is intended to help them quit smoking. They will be given goals for quitting (based on carbon monoxide readings submitted over a secure internet server) and will earn game-based incentives either contingent or noncontingent on meeting those goals.
Sponsors & Collaborators
-
National Institute on Drug Abuse (NIDA)
collaborator NIH -
Rowan University
lead OTHER
Principal Investigators
-
Bethany Raiff · Rowan University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- HEALTH_SERVICES_RESEARCH
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2017-05-08
- Primary Completion
- 2018-07-30
- Completion
- 2018-07-30
Countries
- United States
Study Locations
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