Lifestyle Intervention With an Interactive Video Game for Type 2 Diabetes Patients

NCT01735643 · Status: COMPLETED · Phase: EARLY_PHASE1 · Type: INTERVENTIONAL · Enrollment: 220

Last updated 2012-11-28

No results posted yet for this study

Summary

Due to overweight and unhealthy lifestyle the number of patients with type 2 diabetes mellitus is increasing. Although in early phases the disease might be successfully treated by lifestyle change patients lack for motivation. Instead of increasing anti-diabetic medication a highly motivational system with low inhibition threshold is needed. Therefore, the investigators analyzed if regular use of the interactive videogame Wii Fit Plus over 12 weeks is able to improve HbA1c and weight in patients with type 2 diabetes.

Conditions

Interventions

DEVICE

interactive videogame Wii Fit Plus

Use of the interactive videogame Wii Fit Plus für 12 weeks.

OTHER

waiting

waiting for 12 weeks

Sponsors & Collaborators

  • Novartis Pharmaceuticals

    collaborator INDUSTRY
  • Nintendo of Europe GmbH

    collaborator UNKNOWN
  • West German Center of Diabetes and Health

    lead OTHER

Principal Investigators

  • Stephan Martin, MD · West German Center of Diabetes and Health

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
NONE
Model
PARALLEL

Eligibility

Min Age
50 Years
Max Age
75 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2011-01-31
Primary Completion
2012-09-30
Completion
2012-09-30

Countries

  • Germany

Study Locations

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Entities

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT01735643 on ClinicalTrials.gov