Lifestyle Intervention With an Interactive Video Game for Type 2 Diabetes Patients
NCT01735643 · Status: COMPLETED · Phase: EARLY_PHASE1 · Type: INTERVENTIONAL · Enrollment: 220
Last updated 2012-11-28
Summary
Due to overweight and unhealthy lifestyle the number of patients with type 2 diabetes mellitus is increasing. Although in early phases the disease might be successfully treated by lifestyle change patients lack for motivation. Instead of increasing anti-diabetic medication a highly motivational system with low inhibition threshold is needed. Therefore, the investigators analyzed if regular use of the interactive videogame Wii Fit Plus over 12 weeks is able to improve HbA1c and weight in patients with type 2 diabetes.
Conditions
Interventions
- DEVICE
-
interactive videogame Wii Fit Plus
Use of the interactive videogame Wii Fit Plus für 12 weeks.
- OTHER
-
waiting
waiting for 12 weeks
Sponsors & Collaborators
- collaborator INDUSTRY
-
Nintendo of Europe GmbH
collaborator UNKNOWN -
West German Center of Diabetes and Health
lead OTHER
Principal Investigators
-
Stephan Martin, MD · West German Center of Diabetes and Health
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 50 Years
- Max Age
- 75 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2011-01-31
- Primary Completion
- 2012-09-30
- Completion
- 2012-09-30
Countries
- Germany
Study Locations
More Related Trials
-
Helping Adults With Type 2 Diabetes Use Their Health Data for Healthy Diabetes Self-Management
NCT06848361 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
A Participatory Approach to Support Glucose Tolerance Tracking in Real-Life of Patients With Type 2 Diabetes
NCT06864546 ·Status: RECRUITING ·Phase: NA
-
Lifestyle and Glucose Lowering Medication in T2DM
NCT02417012 ·Status: COMPLETED ·Phase: NA
-
Reaching Better Health Study: A Website to Improve Type 2 Diabetes Self-Management
NCT02757937 ·Status: COMPLETED ·Phase: NA
-
Evaluating a Digital Intervention for Alleviating Diabetes-specific Emotional Distress in Adults Living With T2DM
NCT06529965 ·Status: RECRUITING ·Phase: NA
-
Game-based Pediatric Diabetes Education
NCT06264258 ·Status: RECRUITING ·Phase: NA
-
Self-management in Type 2 Diabetes Patients Using the Few Touch Application
NCT01315756 ·Status: COMPLETED ·Phase: EARLY_PHASE1
-
Continuous Glucose Monitoring and Behavioral Change Intervention for People With Type 2 Diabetes and Diabetes Distress
NCT05941000 ·Status: COMPLETED ·Phase: NA
-
Personalized Nutrition Therapy Using Continuous Glucose Monitoring to Improve Outcomes in Type 2 Diabetes Mellitus
NCT06465693 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Computer Based Intervention for Type 2 Diabetes in Youth
NCT00570466 ·Status: COMPLETED ·Phase: NA
-
Video Games for Obesity and Diabetes Prevention-Diab & Nano
NCT01846377 ·Status: COMPLETED ·Phase: NA
-
Effects of Using Decision Cycle for Person-Centered Glycemic Management in Type 2 Diabetes
NCT06331338 ·Status: RECRUITING ·Phase: NA
-
Interest of FSL 2 in Recently Diagnosed Type 2 Diabetic Patients
NCT05676593 ·Status: RECRUITING ·Phase: NA
-
Diabetes and Sports: Evaluation of a Diabetes Education Module
NCT02076542 ·Status: COMPLETED ·Phase: NA
-
Using a Motivational Interviewing (MI) Informed Text Messaging Program to Lower Blood Sugar in Diabetic Patients.
NCT02012478 ·Status: COMPLETED ·Phase: NA
-
Reduced Occupational Sitting in Type 2 Diabetes Using mHealth (Mobile Health)
NCT04219800 ·Status: COMPLETED ·Phase: NA
-
Diabetes Coaching Study
NCT02066831 ·Status: COMPLETED ·Phase: NA
-
Treating Early Type 2 Diabetes by Reducing Postprandial Glucose Excursions: A Paradigm Shift in Lifestyle Modification
NCT05766735 ·Status: RECRUITING ·Phase: NA
-
Culturally Tailored Diabetes Education on Self-Management of Adult Hispanic Males With Type 2 Diabetes Mellitus
NCT06897618 ·Status: TERMINATED ·Phase: NA
-
Effectiveness of Health Management of Glycemic Control and Physical Activity in Type 2 Diabetes Mellitus Using Smartphone Application
NCT04631159 ·Status: UNKNOWN ·Phase: NA
-
The Effect of the Use of Computer Game- "My Diabetic Friend" in Children With Type 1 Diabetes
NCT01600664 ·Status: COMPLETED ·Phase: NA
-
Impact of a Program of Non-pharmacological Intervention in Patients With Type 2 Diabetes Mellitus
NCT02456064 ·Status: COMPLETED ·Phase: NA
-
Real-time Engagement for Learning to Effectively Control Type 2 Diabetes
NCT06375460 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Pilot of Virtual Health Coaching Utilizing Lifestyle for Under-Resourced Patients With Type II Diabetes
NCT04872647 ·Status: UNKNOWN ·Phase: NA
-
Social Incentives to Improve Diabetes
NCT02961192 ·Status: COMPLETED ·Phase: NA