Gamification and Physical Activity in PD
NCT07286994 · Status: NOT_YET_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 110
Last updated 2025-12-16
Summary
Despite overwhelming evidence that exercise can improve motor and non-motor symptoms of Parkinson's Disease (PD), less than 25% of Veterans with PD meet recommended activity goals. Interventions to increase PA that are scalable and can be deployed in the community represent a major opportunity. The investigators' preliminary work has demonstrated that gamification, a method commonly used for health promotion, can lead to increases in physical activity in PD. In this study, the investigators will test the effectiveness of gamification in a randomized trial to increase activity. Importantly, the investigators will also examine the effect of step count and exercise intensity on clinical outcomes and explore factors important to widespread implementation of the program VA.
Conditions
- Parkinson Disease
Interventions
- BEHAVIORAL
-
Gamification
Subjects will participate in an automated gamification intervention with loss or gain of points based on reaching a step goal target
- BEHAVIORAL
-
Feedback control
Subjects in the control group will only receive a daily text message reminding them of their daily step goal and whether they met the goal or not
Sponsors & Collaborators
-
VA Office of Research and Development
lead FED
Principal Investigators
-
James F Morley, MD · Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 50 Years
- Max Age
- 89 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2026-09-01
- Primary Completion
- 2029-09-30
- Completion
- 2030-09-30
Countries
- United States
Study Locations
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