Visual Feedback Manipulation in Virtual Reality Alters Extension-evoked Pain Perception in Chronic LBP
NCT06750900 · Status: COMPLETED · Type: OBSERVATIONAL · Enrollment: 50
Last updated 2025-02-11
Summary
This study investigates the potential to modify movement-evoked pain in individuals with chronic low back pain (LBP) by manipulating visual proprioceptive feedback through virtual reality (VR). Fifty patients with non-specific chronic LBP are planned to participate. Participants perform lumbar spine extension until pain onset under three conditions: accurate visual feedback (control), feedback showing 10% less movement (E-), and feedback showing 10% more movement (E+). Lumbar range of motion (ROM) is measured using a 3-space Fastrack motion analysis system. The study also explores whether individuals with higher pain levels, kinesiophobia, disability, or catastrophising are more susceptible to VR feedback manipulation. Pain thresholds, pain intensity, kinesiophobia, disability, and catastrophising levels are assessed.
Conditions
- Chronic Low-back Pain (cLBP)
Interventions
- OTHER
-
NORMAL CONDITION
They perform 3 lumbar extensions until the onset of pain without virtual reality
- OTHER
-
UNDERSTATED CONDITION
They perform 3 lumbar extensions until the onset of pain using the virtual reality. In this condition, they feel that they are moving a 10%less than they are really moving.
- OTHER
-
OVERSTATED CONDITION
They perform 3 lumbar extensions until the onset of pain using the virtual reality. In this condition, they feel that they are moving a 10% more than they are really moving.
Sponsors & Collaborators
-
Cardenal Herrera University
lead OTHER
Eligibility
- Min Age
- 18 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-12-04
- Primary Completion
- 2024-12-18
- Completion
- 2025-01-07
Countries
- Spain
Study Locations
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