Effects of Brain Training Games on Cognitive Function and Quality of Life in MCI
NCT06437704 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 44
Last updated 2024-05-31
Summary
The study aims to determine the effects of brain training games on cognitive function and Quality of life among older adults with MCI.
Conditions
Interventions
- OTHER
-
Brain training game Lumosity
. Group A, the experimental group will be trained using five selected games i.e. Speed Match, Memory Matrix, Tidal treasure, Ebb and Flow and Lost in Migration from Lumosity for a period of 30 sessions , 30 min/ day over the span of 6 weeks.
- OTHER
-
Simulation game simcity buildit
Group B, the active control will be trained for the same number of sessions using a simulation game, SimCity Build it, for a period of 30 sessions , 30 min/ day over the span of 6 weeks.
Sponsors & Collaborators
-
Riphah International University
lead OTHER
Principal Investigators
-
Arshad Nawaz Malik, PhD · Riphah International University Islamabad
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- TRIPLE
- Model
- PARALLEL
Eligibility
- Min Age
- 50 Years
- Max Age
- 80 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-05-16
- Primary Completion
- 2024-10-16
- Completion
- 2024-10-16
Countries
- Pakistan
Study Locations
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