Guided Feedback in an Online Game Impacts Decision Making
NCT05925816 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 350
Last updated 2023-06-29
Summary
The purpose of the study is to evaluate the use of a text-based game as a way to understand decision making and knowledge related to anxiety, stress, and mood states like depression or loneliness. The investigators are interested in identifying whether participants who are given feedback before and during the game will report changes in behavior or depressive symptoms over the course of a one-week period. This is a follow-up to the published study from the researchers.
Conditions
- Depressive Symptoms
Interventions
- BEHAVIORAL
-
Video
Video uses BA techniques for approximately 5 minutes
- BEHAVIORAL
-
Active game
Game provides positive feedback in response to decisions made by participants
- BEHAVIORAL
-
Neutral game
Game without feedback
Sponsors & Collaborators
-
University of Texas at Austin
collaborator OTHER -
Bard College
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- QUADRUPLE
- Model
- FACTORIAL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2022-02-02
- Primary Completion
- 2022-05-04
- Completion
- 2022-05-04
Countries
- United States
Study Locations
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