Guided Feedback in an Online Game Impacts Decision Making

NCT05925816 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 350

Last updated 2023-06-29

No results posted yet for this study

Summary

The purpose of the study is to evaluate the use of a text-based game as a way to understand decision making and knowledge related to anxiety, stress, and mood states like depression or loneliness. The investigators are interested in identifying whether participants who are given feedback before and during the game will report changes in behavior or depressive symptoms over the course of a one-week period. This is a follow-up to the published study from the researchers.

Conditions

  • Depressive Symptoms

Interventions

BEHAVIORAL

Video

Video uses BA techniques for approximately 5 minutes

BEHAVIORAL

Active game

Game provides positive feedback in response to decisions made by participants

BEHAVIORAL

Neutral game

Game without feedback

Sponsors & Collaborators

  • University of Texas at Austin

    collaborator OTHER
  • Bard College

    lead OTHER

Study Design

Allocation
RANDOMIZED
Purpose
OTHER
Masking
QUADRUPLE
Model
FACTORIAL

Eligibility

Min Age
18 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2022-02-02
Primary Completion
2022-05-04
Completion
2022-05-04

Countries

  • United States

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05925816 on ClinicalTrials.gov