Comparing Concussion Education Types

NCT05836662 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 40

Last updated 2023-11-22

No results posted yet for this study

Summary

The purpose of this study is to determine if there are differences in knowledge, self-efficacy, and empathy surrounding concussions, as well as intent to report a concussion, after viewing concussion education (CrashCourse and Brain Fly-Through) in 2D versus in 3D.

In this randomized study, all participants will receive two types of concussion education (CrashCourse and Brain Fly-Through). Participants will be randomized to the 2D or 3D (Virtual Reality) group, and will experience both concussion educations in that modality (either 2D or 3D).

Conditions

  • Brain Concussion
  • Knowledge, Attitudes, Practice

Interventions

OTHER

CrashCourse Concussion Education in Virtual Reality

The TeachAids concussion education, including CrashCourse and Brain Fly-Through, will be shown in 3D (via a Virtual Reality headset). These educations are the exact same content as the 2D versions viewed on a laptop, but the modality (via a VR headset) is different.

Sponsors & Collaborators

  • Massachusetts General Hospital

    collaborator OTHER
  • Concordia University Wisconsin

    collaborator OTHER
  • Piya Sorcar

    lead OTHER

Principal Investigators

  • Daniel H Daneshvar, MD, PhD · TeachAids and Mass General Brigham

Study Design

Allocation
RANDOMIZED
Purpose
OTHER
Masking
NONE
Model
PARALLEL

Eligibility

Min Age
18 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2023-04-19
Primary Completion
2024-07-31
Completion
2024-07-31

Countries

  • United States

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05836662 on ClinicalTrials.gov