Trial Outcomes & Findings for YOOMI: Effect of Gamified Physical Therapy Exercise Software on Inpatient Mobility (NCT NCT05815017)
NCT ID: NCT05815017
Last Updated: 2026-08-07
Results Overview
% Of participants who reported "yes" to enjoying their work out and believed they benefited from the activity. These are two questions from the survey that were combined. Scale includes "Yes", "Maybe", "No" as possible responses.
COMPLETED
NA
30 participants
Collected daily at the end of each workout. Survey responses were averaged for each participant.
2026-08-07
Participant Flow
Participant milestones
| Measure |
Gamified Physical Therapy Exercise Software Intervention + Usual Care
Participants randomized to the intervention group will be asked each day by a volunteer whether they would like to use the gamified physical therapy exercise software while in their beds. Participants willing to exercise will have the device set up for them to participate by a volunteer and the software will begin with a tutorial video for different exercises and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
Yoomi Physical Therapy Software: Physical Therapy software via a computer/monitor will be set up for the patient. It will begin with a tutorial video for different exercises in the form of games and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
|
Usual Care
Usual Care
|
|---|---|---|
|
Overall Study
STARTED
|
15
|
15
|
|
Overall Study
COMPLETED
|
14
|
10
|
|
Overall Study
NOT COMPLETED
|
1
|
5
|
Reasons for withdrawal
Withdrawal data not reported
Baseline Characteristics
YOOMI: Effect of Gamified Physical Therapy Exercise Software on Inpatient Mobility
Baseline characteristics by cohort
| Measure |
Gamified Physical Therapy Exercise Software Intervention + Usual Care
n=10 Participants
Participants randomized to the intervention group will be asked each day by a volunteer whether they would like to use the gamified physical therapy exercise software while in their beds. Participants willing to exercise will have the device set up for them to participate by a volunteer and the software will begin with a tutorial video for different exercises and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
Yoomi Physical Therapy Software: Physical Therapy software via a computer/monitor will be set up for the patient. It will begin with a tutorial video for different exercises in the form of games and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
|
Usual Care
n=14 Participants
Usual Care
|
Total
n=24 Participants
Total of all reporting groups
|
|---|---|---|---|
|
Age, Categorical
<=18 years
|
0 Participants
n=20 Participants
|
0 Participants
n=20 Participants
|
0 Participants
n=40 Participants
|
|
Age, Categorical
Between 18 and 65 years
|
0 Participants
n=20 Participants
|
0 Participants
n=20 Participants
|
0 Participants
n=40 Participants
|
|
Age, Categorical
>=65 years
|
10 Participants
n=20 Participants
|
14 Participants
n=20 Participants
|
24 Participants
n=40 Participants
|
|
Age, Continuous
|
77.1 years
STANDARD_DEVIATION 6.6 • n=20 Participants
|
79.8 years
STANDARD_DEVIATION 8.6 • n=20 Participants
|
78.6 years
STANDARD_DEVIATION 7.94 • n=40 Participants
|
|
Sex: Female, Male
Female
|
5 Participants
n=20 Participants
|
6 Participants
n=20 Participants
|
11 Participants
n=40 Participants
|
|
Sex: Female, Male
Male
|
5 Participants
n=20 Participants
|
8 Participants
n=20 Participants
|
13 Participants
n=40 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
0 Participants
n=20 Participants
|
0 Participants
n=20 Participants
|
0 Participants
n=40 Participants
|
|
Race (NIH/OMB)
Asian
|
0 Participants
n=20 Participants
|
0 Participants
n=20 Participants
|
0 Participants
n=40 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=20 Participants
|
0 Participants
n=20 Participants
|
0 Participants
n=40 Participants
|
|
Race (NIH/OMB)
Black or African American
|
2 Participants
n=20 Participants
|
2 Participants
n=20 Participants
|
4 Participants
n=40 Participants
|
|
Race (NIH/OMB)
White
|
8 Participants
n=20 Participants
|
12 Participants
n=20 Participants
|
20 Participants
n=40 Participants
|
|
Race (NIH/OMB)
More than one race
|
0 Participants
n=20 Participants
|
0 Participants
n=20 Participants
|
0 Participants
n=40 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=20 Participants
|
0 Participants
n=20 Participants
|
0 Participants
n=40 Participants
|
|
Region of Enrollment
United States
|
10 participants
n=20 Participants
|
14 participants
n=20 Participants
|
24 participants
n=40 Participants
|
PRIMARY outcome
Timeframe: Collected daily at the end of each workout. Survey responses were averaged for each participant.Population: Not applicable to the usual care group as they did not complete the intervention activity.
% Of participants who reported "yes" to enjoying their work out and believed they benefited from the activity. These are two questions from the survey that were combined. Scale includes "Yes", "Maybe", "No" as possible responses.
Outcome measures
| Measure |
Gamified Physical Therapy Exercise Software Intervention + Usual Care
n=9 Participants
Participants randomized to the intervention group will be asked each day by a volunteer whether they would like to use the gamified physical therapy exercise software while in their beds. Participants willing to exercise will have the device set up for them to participate by a volunteer and the software will begin with a tutorial video for different exercises and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
Yoomi Physical Therapy Software: Physical Therapy software via a computer/monitor will be set up for the patient. It will begin with a tutorial video for different exercises in the form of games and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
|
Usual Care
Usual Care
|
|---|---|---|
|
% of Participants Who Reported "Yes" to Enjoying Their Work Out and Believing They Benefited From the Activity for Intervention Group Questionnaire.
|
8 Participants
|
—
|
PRIMARY outcome
Timeframe: Collected daily throughout duration of patient hospitalization, usually 1-2 weeks, Daily minutes were averaged over sessionsMean Software Utilization Time for Intervention Group was calculated by taking the mean of daily minutes per exercise session per participant, and then calculating the mean minutes utilization time for all participants.
Outcome measures
| Measure |
Gamified Physical Therapy Exercise Software Intervention + Usual Care
n=10 Participants
Participants randomized to the intervention group will be asked each day by a volunteer whether they would like to use the gamified physical therapy exercise software while in their beds. Participants willing to exercise will have the device set up for them to participate by a volunteer and the software will begin with a tutorial video for different exercises and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
Yoomi Physical Therapy Software: Physical Therapy software via a computer/monitor will be set up for the patient. It will begin with a tutorial video for different exercises in the form of games and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
|
Usual Care
Usual Care
|
|---|---|---|
|
Mean Software Utilization Time for Intervention Group (Change is Being Assessed)
|
33.5 minutes
Standard Deviation 11
|
—
|
PRIMARY outcome
Timeframe: Collected daily throughout duration of patient hospitalization, usually 1-2 weeksCompleted exercise repetitions per patient were calculated by taking the mean of each participant's daily exercise repetitions and then calculating a mean of all participants.
Outcome measures
| Measure |
Gamified Physical Therapy Exercise Software Intervention + Usual Care
n=10 Participants
Participants randomized to the intervention group will be asked each day by a volunteer whether they would like to use the gamified physical therapy exercise software while in their beds. Participants willing to exercise will have the device set up for them to participate by a volunteer and the software will begin with a tutorial video for different exercises and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
Yoomi Physical Therapy Software: Physical Therapy software via a computer/monitor will be set up for the patient. It will begin with a tutorial video for different exercises in the form of games and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
|
Usual Care
Usual Care
|
|---|---|---|
|
Average Exercise Repetitions Completed for Intervention Group
|
112 exercise repetitions/day
Standard Deviation 79.1
|
—
|
SECONDARY outcome
Timeframe: Collected daily throughout duration of patient hospitalization, usually 1-2 weeks, Daily scores were averagedActivity Measure for Post Acute Care (AMPAC) scores done by nurses twice daily (Score ranging from 0 to 24 with higher being better)
Outcome measures
| Measure |
Gamified Physical Therapy Exercise Software Intervention + Usual Care
n=10 Participants
Participants randomized to the intervention group will be asked each day by a volunteer whether they would like to use the gamified physical therapy exercise software while in their beds. Participants willing to exercise will have the device set up for them to participate by a volunteer and the software will begin with a tutorial video for different exercises and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
Yoomi Physical Therapy Software: Physical Therapy software via a computer/monitor will be set up for the patient. It will begin with a tutorial video for different exercises in the form of games and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
|
Usual Care
n=14 Participants
Usual Care
|
|---|---|---|
|
Average Change in Activity Measure for Post Acute Care (AMPAC) Scores
|
0.6 AMPAC Score
Standard Deviation 1.3
|
-0.07 AMPAC Score
Standard Deviation 1.4
|
SECONDARY outcome
Timeframe: Collected at the time of discharge of patient hospitalization, usually 1-2 weeksOutcome measures
| Measure |
Gamified Physical Therapy Exercise Software Intervention + Usual Care
n=10 Participants
Participants randomized to the intervention group will be asked each day by a volunteer whether they would like to use the gamified physical therapy exercise software while in their beds. Participants willing to exercise will have the device set up for them to participate by a volunteer and the software will begin with a tutorial video for different exercises and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
Yoomi Physical Therapy Software: Physical Therapy software via a computer/monitor will be set up for the patient. It will begin with a tutorial video for different exercises in the form of games and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
|
Usual Care
n=14 Participants
Usual Care
|
|---|---|---|
|
Length of Hospital Stay
|
4.1 Days
Standard Deviation 2.02
|
6.3 Days
Standard Deviation 3.1
|
SECONDARY outcome
Timeframe: Collected at time of discharge, usually 1-2 weeksNumber of Participants with discharged home (as opposed to rehab, SNF)
Outcome measures
| Measure |
Gamified Physical Therapy Exercise Software Intervention + Usual Care
n=10 Participants
Participants randomized to the intervention group will be asked each day by a volunteer whether they would like to use the gamified physical therapy exercise software while in their beds. Participants willing to exercise will have the device set up for them to participate by a volunteer and the software will begin with a tutorial video for different exercises and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
Yoomi Physical Therapy Software: Physical Therapy software via a computer/monitor will be set up for the patient. It will begin with a tutorial video for different exercises in the form of games and then ask patients to perform in sequence with prompting and motion tracking. Exercises include Frontal Bicep Curls, Arm Crosses, Press Ups, Arm Rotations, and Basketball Shots.
|
Usual Care
n=14 Participants
Usual Care
|
|---|---|---|
|
Discharged Home
|
9 Participants
|
8 Participants
|
Adverse Events
Usual Care
Gamified Physical Therapy Exercise Software Intervention + Usual Care
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place