Does Virtual Reality Rehabilitation Improve Mobility, Balance, and Walking in Patients With Total Hip Arthroplasty?

NCT05173480 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 75

Last updated 2023-01-31

No results posted yet for this study

Summary

This study aims to assess the efficacy of virtual reality through the Virtual Reality Rehabilitation System (VRRS) added to conventional rehabilitation versus conventional rehabilitation alone, for improving mobility, balance, and walking assessed by Timed Up and Go after primary Total Hip Arthroplasty.

Conditions

  • Total Hip Arthroplasty

Interventions

OTHER

Conventional rehabilitation

Exercise therapy through conventional rehabilitation training made by physiotherapists.

DEVICE

Virtual Reality Rehabilitation System (VRRS)

Exercise therapy through a virtual reality rehabilitation system (VRRS).

DEVICE

Virtual Reality Rehabilitation System (VRRS)

Exercise therapy through a virtual reality rehabilitation system (VRRS) with sensors not connected.

Sponsors & Collaborators

  • Mauro Crestani

    lead OTHER_GOV

Principal Investigators

  • Mauro Crestani · Azienda Ulss 9 Scaligera

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
QUADRUPLE
Model
PARALLEL

Eligibility

Min Age
45 Years
Max Age
85 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2022-03-15
Primary Completion
2023-12-31
Completion
2024-06-01

Countries

  • Italy

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05173480 on ClinicalTrials.gov