Utilization of Different Virtual Reality Experiences

NCT04828980 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 32

Last updated 2023-10-31

No results posted yet for this study

Summary

This trial studies differences between a mindfulness and a gaming virtual reality (VR) experience as a means for preoperative anxiety management and postoperative pain management among patients after head and neck surgery. Investigators will assess differences in anxiety scores, pain scores, physiologic measures, and subjective patient experiences.

Conditions

  • Surgery
  • Pain, Postoperative
  • Anxiety
  • Otolaryngological Disease

Interventions

DEVICE

Oculus Quest: TRIPP

This is a VR experience that focuses on meditation and mindfulness

DEVICE

Oculus Quest: Angry Birds

This is an active gaming VR experience that utilizes controllers to aim and launch objects at targets.

Sponsors & Collaborators

  • Oregon Health and Science University

    lead OTHER

Principal Investigators

  • Ryan Li, MD · Oregon Health and Science University

Study Design

Allocation
RANDOMIZED
Purpose
SUPPORTIVE_CARE
Masking
NONE
Model
CROSSOVER

Eligibility

Min Age
18 Years
Max Age
89 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2021-02-01
Primary Completion
2022-04-11
Completion
2022-08-25

Countries

  • United States

Study Locations

More Related Trials

Entities

Diseases

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT04828980 on ClinicalTrials.gov