Utilization of Different Virtual Reality Experiences
NCT04828980 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 32
Last updated 2023-10-31
Summary
This trial studies differences between a mindfulness and a gaming virtual reality (VR) experience as a means for preoperative anxiety management and postoperative pain management among patients after head and neck surgery. Investigators will assess differences in anxiety scores, pain scores, physiologic measures, and subjective patient experiences.
Conditions
- Surgery
- Pain, Postoperative
- Anxiety
- Otolaryngological Disease
Interventions
- DEVICE
-
Oculus Quest: TRIPP
This is a VR experience that focuses on meditation and mindfulness
- DEVICE
-
Oculus Quest: Angry Birds
This is an active gaming VR experience that utilizes controllers to aim and launch objects at targets.
Sponsors & Collaborators
-
Oregon Health and Science University
lead OTHER
Principal Investigators
-
Ryan Li, MD · Oregon Health and Science University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 18 Years
- Max Age
- 89 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2021-02-01
- Primary Completion
- 2022-04-11
- Completion
- 2022-08-25
Countries
- United States
Study Locations
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