Trial Outcomes & Findings for Socially Assistive Robots for Interaction With Older Adults With Dementia (NCT NCT04384978)

NCT ID: NCT04384978

Last Updated: 2024-07-23

Results Overview

Participants will complete the Saint Louis University Mental Status (SLUMS) test, a screening method for Alzheimer's and other dementia. Scores range from 0 to 30. Scores of 27 to 30 are considered normal in a person with a high school education. Scores between 21 and 26 suggest a mild neurocognitive disorder. Scores between 0 and 20 indicate dementia.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

22 participants

Primary outcome timeframe

assessed at baseline (week 1), week 4, and 8. Week 8 reported.

Results posted on

2024-07-23

Participant Flow

Participant milestones

Participant milestones
Measure
Control Group
Control Group: Group 2 users will play solitary games (word puzzles) and activities but will have no interaction with Ryan. Play Solitary Games Without a Social Robot: Control Group: Group 2 will play solitary games (e.g., word puzzles) and activities but will have no interaction with Ryan.
Active Group
Active Group: Group 1 users will play games with and administered by Ryan, 2-3 times a week and 30-minutes per day. Play Serious Games with a Social Robot (Ryan): Active Group: Game play and physical activities with Ryan, a socially assistive robot developed at DreamFace Technologies,LLC.
Overall Study
STARTED
4
18
Overall Study
COMPLETED
0
18
Overall Study
NOT COMPLETED
4
0

Reasons for withdrawal

Reasons for withdrawal
Measure
Control Group
Control Group: Group 2 users will play solitary games (word puzzles) and activities but will have no interaction with Ryan. Play Solitary Games Without a Social Robot: Control Group: Group 2 will play solitary games (e.g., word puzzles) and activities but will have no interaction with Ryan.
Active Group
Active Group: Group 1 users will play games with and administered by Ryan, 2-3 times a week and 30-minutes per day. Play Serious Games with a Social Robot (Ryan): Active Group: Game play and physical activities with Ryan, a socially assistive robot developed at DreamFace Technologies,LLC.
Overall Study
Withdrawal by Subject
4
0

Baseline Characteristics

Socially Assistive Robots for Interaction With Older Adults With Dementia

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Control Group
n=4 Participants
Control Group: Group 2 users will play solitary games (word puzzles) and activities but will have no interaction with Ryan. Play Solitary Games Without a Social Robot: Control Group: Group 2 will play solitary games (e.g., word puzzles) and activities but will have no interaction with Ryan.
Active Group
n=18 Participants
Active Group: Group 1 users will play games with and administered by Ryan, 2-3 times a week and 30-minutes per day. Play Serious Games with a Social Robot (Ryan): Active Group: Game play and physical activities with Ryan, a socially assistive robot developed at DreamFace Technologies,LLC.
Total
n=22 Participants
Total of all reporting groups
Age, Categorical
<=18 years
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Age, Categorical
Between 18 and 65 years
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Age, Categorical
>=65 years
4 Participants
n=99 Participants
18 Participants
n=107 Participants
22 Participants
n=206 Participants
Age, Continuous
80.20 Year
STANDARD_DEVIATION 5.44 • n=99 Participants
76.2 Year
STANDARD_DEVIATION 6.11 • n=107 Participants
77.7 Year
STANDARD_DEVIATION 6.43 • n=206 Participants
Sex: Female, Male
Female
3 Participants
n=99 Participants
12 Participants
n=107 Participants
15 Participants
n=206 Participants
Sex: Female, Male
Male
1 Participants
n=99 Participants
6 Participants
n=107 Participants
7 Participants
n=206 Participants
Race/Ethnicity, Customized
Race/Ethnicity · Caucasian
4 Participants
n=99 Participants
15 Participants
n=107 Participants
19 Participants
n=206 Participants
Race/Ethnicity, Customized
Race/Ethnicity · Hispanic
0 Participants
n=99 Participants
2 Participants
n=107 Participants
2 Participants
n=206 Participants
Race/Ethnicity, Customized
Race/Ethnicity · Asian
0 Participants
n=99 Participants
1 Participants
n=107 Participants
1 Participants
n=206 Participants
Region of Enrollment
United States
4 Participants
n=99 Participants
18 Participants
n=107 Participants
22 Participants
n=206 Participants
The Saint Louis University Mental Status (SLUMS)
19.12 units on a scale
STANDARD_DEVIATION 4.10 • n=99 Participants
21.12 units on a scale
STANDARD_DEVIATION 3.20 • n=107 Participants
20.45 units on a scale
STANDARD_DEVIATION 3.34 • n=206 Participants

PRIMARY outcome

Timeframe: assessed at baseline (week 1), week 4, and 8. Week 8 reported.

Population: The participants did not complete the study.

Participants will complete the Saint Louis University Mental Status (SLUMS) test, a screening method for Alzheimer's and other dementia. Scores range from 0 to 30. Scores of 27 to 30 are considered normal in a person with a high school education. Scores between 21 and 26 suggest a mild neurocognitive disorder. Scores between 0 and 20 indicate dementia.

Outcome measures

Outcome measures
Measure
Active Group
n=18 Participants
Active Group: Group 1 users will play games with and administered by Ryan, 2-3 times a week and 30-minutes per day. Play Serious Games with a Social Robot (Ryan): Active Group: Game play and physical activities with Ryan, a socially assistive robot developed at DreamFace Technologies,LLC.
Control Group
Control Group: Group 2 users will play solitary games (word puzzles) and activities but will have no interaction with Ryan. Play Solitary Games Without a Social Robot: Control Group: Group 2 will play solitary games (e.g., word puzzles) and activities but will have no interaction with Ryan.
Change in Cognitive/Memory Ability
23.75 score on a scale
Standard Deviation 3.45

Adverse Events

Control Group

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Active Group

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

President and CEO

DreamFace Technologies, LLC

Phone: 7202015694

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place