Playing Cognitive Games For Older Adults With Insomnia

NCT04282642 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 42

Last updated 2023-08-30

No results posted yet for this study

Summary

The purpose of this research is to look at the effects of computerized cognitive training on sleep, mental abilities (cognition), and other aspects of daytime functioning, such as mood, and arousal

Conditions

Interventions

BEHAVIORAL

Cognitive Training

Participants (n=20) provided game console with cognitive training games and activities.

BEHAVIORAL

WLC (Waitlist Control)

Participants (n=20) will receive the cognitive training intervention later, following week 8 assessments.

Sponsors & Collaborators

  • American Academy of Sleep Medicine

    collaborator OTHER
  • University of Missouri-Columbia

    lead OTHER

Principal Investigators

  • Ashley Curtis, PhD · University of Missouri- School of Medicine

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
CROSSOVER

Eligibility

Min Age
60 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2020-03-01
Primary Completion
2022-05-01
Completion
2022-05-01

Countries

  • United States

Study Locations

More Related Trials

Entities

Diseases

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT04282642 on ClinicalTrials.gov