A Virtual Reality Videogame for E-cigarette Prevention in Teens
NCT04054765 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 287
Last updated 2021-06-25
Summary
The use of the Invite Only VR, with the aim to prevent the initiation of e-cigarette use in teens by increasing their knowledge, decreasing their intentions to use e-cigarettes, influencing their harm perceptions and attitudes associated with e-cigarettes, and increasing self-efficacy associated with refusing peers involving e-cigarettes.
Conditions
- E-Cig Use
- Vaping
Interventions
- DEVICE
-
videogame
Invite Only VR videogame
- OTHER
-
treatment as usual
treatment as usual
Sponsors & Collaborators
-
Yale University
lead OTHER
Principal Investigators
-
Kimberly Hieftje, PhD · Yale University
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 11 Years
- Max Age
- 17 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2019-10-17
- Primary Completion
- 2020-06-05
- Completion
- 2020-06-05
Countries
- United States
Study Locations
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