Trial Outcomes & Findings for PARQuit Smoking Cessation Intervention for Adults With Serious Mental Illness (NCT NCT03950427)
NCT ID: NCT03950427
Last Updated: 2026-07-17
Results Overview
The Semi-Structured Interview for Brief Psychiatric Rating Scale is completed by the PI or trained research staff and assesses the number and severity of psychiatric symptoms. It consists of 24 items that are rated from 1 (not present) to 7 (extremely severe), and the items are summed for a total psychopathology score, with a possible range from 24-168 and a higher score indicating a higher severity of illness.
COMPLETED
PHASE4
108 participants
At week 6
2026-07-17
Participant Flow
131 potential participants consented, but 23 participants were lost to contact prior to being randomized to any study intervention. These 23 participants are not considered enrolled due to the fact they were never assigned to, nor received, any study intervention. The pre-covid version of the interventions were dropped from the protocol and analyses due to the extensive changes and were amended to include an outdoor park-based intervention implemented after covid.
Participant milestones
| Measure |
PARQuit - Game-based Physical Activity Group
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
|
PARQuit -Sedentary Videogame Group
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Sedentary videogame: sedentary videogame
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
CLOSED - Videogame-based Physical (VIP) Active Group, Pre-COVID
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system using the Kinect sensor. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
|
CLOSED - Videogame-based Physical (VIP) Sedentary Group, Pre-COVID
The sedentary videogame group will play games while seated using the Xbox 360 game system using the Kinect sensor. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
|
|---|---|---|---|---|
|
Baseline
STARTED
|
49
|
50
|
4
|
5
|
|
Baseline
COMPLETED
|
49
|
50
|
4
|
5
|
|
Baseline
NOT COMPLETED
|
0
|
0
|
0
|
0
|
|
Week 6
STARTED
|
29
|
30
|
3
|
5
|
|
Week 6
COMPLETED
|
29
|
30
|
3
|
5
|
|
Week 6
NOT COMPLETED
|
0
|
0
|
0
|
0
|
|
Week 12
STARTED
|
26
|
26
|
3
|
4
|
|
Week 12
COMPLETED
|
26
|
26
|
3
|
4
|
|
Week 12
NOT COMPLETED
|
0
|
0
|
0
|
0
|
Reasons for withdrawal
Withdrawal data not reported
Baseline Characteristics
PARQuit Smoking Cessation Intervention for Adults With Serious Mental Illness
Baseline characteristics by cohort
| Measure |
PARQuit: Game-based Physical Activity Group
n=49 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Videogame-based physical activity: videogame-based physical activity
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
PARQuit: Sedentary Videogame Group
n=50 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Sedentary videogame: sedentary videogame
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
Total
n=99 Participants
Total of all reporting groups
|
|---|---|---|---|
|
Age, Categorical
<=18 years
|
0 Participants
n=20 Participants
|
0 Participants
n=20 Participants
|
0 Participants
n=40 Participants
|
|
Age, Categorical
Between 18 and 65 years
|
48 Participants
n=20 Participants
|
48 Participants
n=20 Participants
|
96 Participants
n=40 Participants
|
|
Age, Categorical
>=65 years
|
1 Participants
n=20 Participants
|
2 Participants
n=20 Participants
|
3 Participants
n=40 Participants
|
|
Age, Continuous
|
40.7 years
STANDARD_DEVIATION 11.2 • n=20 Participants
|
49.9 years
STANDARD_DEVIATION 11.9 • n=20 Participants
|
45.4 years
STANDARD_DEVIATION 12.4 • n=40 Participants
|
|
Sex: Female, Male
Female
|
16 Participants
n=20 Participants
|
18 Participants
n=20 Participants
|
34 Participants
n=40 Participants
|
|
Sex: Female, Male
Male
|
33 Participants
n=20 Participants
|
32 Participants
n=20 Participants
|
65 Participants
n=40 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
4 Participants
n=20 Participants
|
4 Participants
n=20 Participants
|
8 Participants
n=40 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
44 Participants
n=20 Participants
|
46 Participants
n=20 Participants
|
90 Participants
n=40 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
1 Participants
n=20 Participants
|
0 Participants
n=20 Participants
|
1 Participants
n=40 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
0 Participants
n=20 Participants
|
1 Participants
n=20 Participants
|
1 Participants
n=40 Participants
|
|
Race (NIH/OMB)
Asian
|
2 Participants
n=20 Participants
|
2 Participants
n=20 Participants
|
4 Participants
n=40 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=20 Participants
|
0 Participants
n=20 Participants
|
0 Participants
n=40 Participants
|
|
Race (NIH/OMB)
Black or African American
|
11 Participants
n=20 Participants
|
13 Participants
n=20 Participants
|
24 Participants
n=40 Participants
|
|
Race (NIH/OMB)
White
|
23 Participants
n=20 Participants
|
22 Participants
n=20 Participants
|
45 Participants
n=40 Participants
|
|
Race (NIH/OMB)
More than one race
|
13 Participants
n=20 Participants
|
11 Participants
n=20 Participants
|
24 Participants
n=40 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=20 Participants
|
1 Participants
n=20 Participants
|
1 Participants
n=40 Participants
|
|
Region of Enrollment
United States
|
49 participants
n=20 Participants
|
50 participants
n=20 Participants
|
99 participants
n=40 Participants
|
PRIMARY outcome
Timeframe: Up to 12 weeksFeasibility will be measured with a total count of sessions attended. The graduate student researcher (GSR) will document participant attendance.
Outcome measures
| Measure |
PARQuit: Game-based Physical Activity Group
n=49 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Videogame-based physical activity: videogame-based physical activity
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
PARQuit: Sedentary Videogame Group
n=50 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Sedentary videogame: sedentary videogame
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
|---|---|---|
|
Total Number of Videogame Sessions Attended
|
12 Sessions attended
|
10 Sessions attended
|
PRIMARY outcome
Timeframe: Up to 12 weeksFeasibility will be measured with a sum of minutes attended. The GSR will monitor and document the times when participants enter and leave the sessions.
Outcome measures
| Measure |
PARQuit: Game-based Physical Activity Group
n=49 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Videogame-based physical activity: videogame-based physical activity
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
PARQuit: Sedentary Videogame Group
n=50 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Sedentary videogame: sedentary videogame
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
|---|---|---|
|
Total Minutes of Videogame Sessions Attended
|
560.9 Minutes
|
473.7 Minutes
|
PRIMARY outcome
Timeframe: At week 6Population: There were a large number of participants who did not complete the acceptability questionnaire at week 6
Acceptability was assessed through a single question asked of participants "How enjoyable were the games?" with participants' responses on a Likert scale from 1 (Did not like at all) to 5 (Liked very much). The mean and standard deviation of the response to the question will be calculated for a possible total score range of 1 to 5, with higher scores indicating a higher degree of acceptability.
Outcome measures
| Measure |
PARQuit: Game-based Physical Activity Group
n=10 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Videogame-based physical activity: videogame-based physical activity
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
PARQuit: Sedentary Videogame Group
n=12 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Sedentary videogame: sedentary videogame
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
|---|---|---|
|
Mean Score on a Self-report Acceptability Question at Week 6
|
4.7 score on a scale
Standard Deviation .67
|
4.6 score on a scale
Standard Deviation .80
|
PRIMARY outcome
Timeframe: At week 12Population: There were a large number of participants who did not complete the questionnaire at week 12
Acceptability was assessed through a single question asked of participants "How enjoyable were the games?" with participants' responses on a Likert scale from 1 (Did not like at all) to 5 (Liked very much). The mean and standard deviation of the response to the question will be calculated for a possible total score range of 1 to 5, with higher scores indicating a higher degree of acceptability.
Outcome measures
| Measure |
PARQuit: Game-based Physical Activity Group
n=8 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Videogame-based physical activity: videogame-based physical activity
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
PARQuit: Sedentary Videogame Group
n=12 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Sedentary videogame: sedentary videogame
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
|---|---|---|
|
Mean Score on a Self-report Acceptability Question at Week 12
|
4.8 score on a scale
Standard Deviation .37
|
4.8 score on a scale
Standard Deviation .58
|
PRIMARY outcome
Timeframe: At week 6The investigators will record the number of cigarettes per participant, even a puff, smoked in the past week (7-day abstinence) or use of any form of tobacco or alternative tobacco product e.g., e-cigarette or heat not burn. Salivary cotinine levels will be measured to determine abstinence from smoking.
Outcome measures
| Measure |
PARQuit: Game-based Physical Activity Group
n=29 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Videogame-based physical activity: videogame-based physical activity
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
PARQuit: Sedentary Videogame Group
n=30 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Sedentary videogame: sedentary videogame
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
|---|---|---|
|
Mean Number of Cigarettes Smoked by Group at Week 6
|
38 cigarettes smoked in past week
Standard Deviation 38.9
|
34 cigarettes smoked in past week
Standard Deviation 40.1
|
PRIMARY outcome
Timeframe: At week 12The investigators will record the number of cigarettes per participant, even a puff, smoked in the past week (7-day abstinence) or use of any form of tobacco or alternative tobacco product e.g., e-cigarette or heat not burn. Salivary cotinine levels will be measured to determine abstinence from smoking.
Outcome measures
| Measure |
PARQuit: Game-based Physical Activity Group
n=26 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Videogame-based physical activity: videogame-based physical activity
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
PARQuit: Sedentary Videogame Group
n=26 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Sedentary videogame: sedentary videogame
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
|---|---|---|
|
Mean Number of Cigarettes Smoked by Group at Week 12
|
27 cigarettes smoked in past week
Standard Deviation 22.3
|
41 cigarettes smoked in past week
Standard Deviation 49.7
|
PRIMARY outcome
Timeframe: At week 12Number of participants reporting not using tobacco at week 12
Outcome measures
| Measure |
PARQuit: Game-based Physical Activity Group
n=26 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Videogame-based physical activity: videogame-based physical activity
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
PARQuit: Sedentary Videogame Group
n=26 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Sedentary videogame: sedentary videogame
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
|---|---|---|
|
Point-prevalent Abstinence (PPA)
|
6 Participants
|
5 Participants
|
PRIMARY outcome
Timeframe: At Baseline (1 day)The Semi-Structured Interview for Brief Psychiatric Rating Scale is completed by the PI or trained research staff and assesses the number and severity of psychiatric symptoms. It consists of 24 items that are rated from 1 (not present) to 7 (extremely severe), and the items are summed for a total psychopathology score, with a possible range from 24-168 and a higher score indicating a higher severity of illness.
Outcome measures
| Measure |
PARQuit: Game-based Physical Activity Group
n=49 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Videogame-based physical activity: videogame-based physical activity
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
PARQuit: Sedentary Videogame Group
n=50 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Sedentary videogame: sedentary videogame
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
|---|---|---|
|
Mean Scores at Baseline on the Brief Psychiatric Rating Scale (BPRS)
|
40.2 scores on a scale
Standard Deviation 9.5
|
43.1 scores on a scale
Standard Deviation 11.3
|
PRIMARY outcome
Timeframe: At week 6The Semi-Structured Interview for Brief Psychiatric Rating Scale is completed by the PI or trained research staff and assesses the number and severity of psychiatric symptoms. It consists of 24 items that are rated from 1 (not present) to 7 (extremely severe), and the items are summed for a total psychopathology score, with a possible range from 24-168 and a higher score indicating a higher severity of illness.
Outcome measures
| Measure |
PARQuit: Game-based Physical Activity Group
n=29 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Videogame-based physical activity: videogame-based physical activity
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
PARQuit: Sedentary Videogame Group
n=30 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Sedentary videogame: sedentary videogame
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
|---|---|---|
|
Mean Scores at Week-6 on the Brief Psychiatric Rating Scale (BPRS)
|
37.3 scores on a scale
Standard Deviation 10.8
|
37.2 scores on a scale
Standard Deviation 10.6
|
PRIMARY outcome
Timeframe: At week 12The Semi-Structured Interview for Brief Psychiatric Rating Scale is completed by the PI or trained research staff and assesses the number and severity of psychiatric symptoms. It consists of 24 items that are rated from 1 (not present) to 7 (extremely severe), and the items are summed for a total psychopathology score, with a possible range from 24-168 and a higher score indicating a higher severity of illness.
Outcome measures
| Measure |
PARQuit: Game-based Physical Activity Group
n=26 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Videogame-based physical activity: videogame-based physical activity
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
PARQuit: Sedentary Videogame Group
n=26 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff.
Participants in this group will also receive bupropion and counseling for smoking cessation.
Sedentary videogame: sedentary videogame
Bupropion: Bupropion
Counseling: Counseling for smoking cessation
|
|---|---|---|
|
Mean Scores at Week-12 on the Brief Psychiatric Rating Scale (BPRS)
|
38.2 scores on a scale
Standard Deviation 11.8
|
38.2 scores on a scale
Standard Deviation 9.5
|
Adverse Events
PARQuit: Game-based Physical Activity Group
PARQuit: Sedentary Videogame Group
CLOSED - Videogame-based Physical (VIP) Active Group, Pre-COVID
CLOSED - Videogame-based Physical (VIP) Sedentary Group, Pre-COVID
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Dr. Heather Leutwyler, PhD, RN, NP
University of California, San Francisco
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place