Trial Outcomes & Findings for PARQuit Smoking Cessation Intervention for Adults With Serious Mental Illness (NCT NCT03950427)

NCT ID: NCT03950427

Last Updated: 2026-07-17

Results Overview

The Semi-Structured Interview for Brief Psychiatric Rating Scale is completed by the PI or trained research staff and assesses the number and severity of psychiatric symptoms. It consists of 24 items that are rated from 1 (not present) to 7 (extremely severe), and the items are summed for a total psychopathology score, with a possible range from 24-168 and a higher score indicating a higher severity of illness.

Recruitment status

COMPLETED

Study phase

PHASE4

Target enrollment

108 participants

Primary outcome timeframe

At week 6

Results posted on

2026-07-17

Participant Flow

131 potential participants consented, but 23 participants were lost to contact prior to being randomized to any study intervention. These 23 participants are not considered enrolled due to the fact they were never assigned to, nor received, any study intervention. The pre-covid version of the interventions were dropped from the protocol and analyses due to the extensive changes and were amended to include an outdoor park-based intervention implemented after covid.

Participant milestones

Participant milestones
Measure
PARQuit - Game-based Physical Activity Group
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation.
PARQuit -Sedentary Videogame Group
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Sedentary videogame: sedentary videogame Bupropion: Bupropion Counseling: Counseling for smoking cessation
CLOSED - Videogame-based Physical (VIP) Active Group, Pre-COVID
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system using the Kinect sensor. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation.
CLOSED - Videogame-based Physical (VIP) Sedentary Group, Pre-COVID
The sedentary videogame group will play games while seated using the Xbox 360 game system using the Kinect sensor. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation.
Baseline
STARTED
49
50
4
5
Baseline
COMPLETED
49
50
4
5
Baseline
NOT COMPLETED
0
0
0
0
Week 6
STARTED
29
30
3
5
Week 6
COMPLETED
29
30
3
5
Week 6
NOT COMPLETED
0
0
0
0
Week 12
STARTED
26
26
3
4
Week 12
COMPLETED
26
26
3
4
Week 12
NOT COMPLETED
0
0
0
0

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

PARQuit Smoking Cessation Intervention for Adults With Serious Mental Illness

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
PARQuit: Game-based Physical Activity Group
n=49 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Videogame-based physical activity: videogame-based physical activity Bupropion: Bupropion Counseling: Counseling for smoking cessation
PARQuit: Sedentary Videogame Group
n=50 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Sedentary videogame: sedentary videogame Bupropion: Bupropion Counseling: Counseling for smoking cessation
Total
n=99 Participants
Total of all reporting groups
Age, Categorical
<=18 years
0 Participants
n=20 Participants
0 Participants
n=20 Participants
0 Participants
n=40 Participants
Age, Categorical
Between 18 and 65 years
48 Participants
n=20 Participants
48 Participants
n=20 Participants
96 Participants
n=40 Participants
Age, Categorical
>=65 years
1 Participants
n=20 Participants
2 Participants
n=20 Participants
3 Participants
n=40 Participants
Age, Continuous
40.7 years
STANDARD_DEVIATION 11.2 • n=20 Participants
49.9 years
STANDARD_DEVIATION 11.9 • n=20 Participants
45.4 years
STANDARD_DEVIATION 12.4 • n=40 Participants
Sex: Female, Male
Female
16 Participants
n=20 Participants
18 Participants
n=20 Participants
34 Participants
n=40 Participants
Sex: Female, Male
Male
33 Participants
n=20 Participants
32 Participants
n=20 Participants
65 Participants
n=40 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
4 Participants
n=20 Participants
4 Participants
n=20 Participants
8 Participants
n=40 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
44 Participants
n=20 Participants
46 Participants
n=20 Participants
90 Participants
n=40 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
1 Participants
n=20 Participants
0 Participants
n=20 Participants
1 Participants
n=40 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=20 Participants
1 Participants
n=20 Participants
1 Participants
n=40 Participants
Race (NIH/OMB)
Asian
2 Participants
n=20 Participants
2 Participants
n=20 Participants
4 Participants
n=40 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=20 Participants
0 Participants
n=20 Participants
0 Participants
n=40 Participants
Race (NIH/OMB)
Black or African American
11 Participants
n=20 Participants
13 Participants
n=20 Participants
24 Participants
n=40 Participants
Race (NIH/OMB)
White
23 Participants
n=20 Participants
22 Participants
n=20 Participants
45 Participants
n=40 Participants
Race (NIH/OMB)
More than one race
13 Participants
n=20 Participants
11 Participants
n=20 Participants
24 Participants
n=40 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
n=20 Participants
1 Participants
n=20 Participants
1 Participants
n=40 Participants
Region of Enrollment
United States
49 participants
n=20 Participants
50 participants
n=20 Participants
99 participants
n=40 Participants

PRIMARY outcome

Timeframe: Up to 12 weeks

Feasibility will be measured with a total count of sessions attended. The graduate student researcher (GSR) will document participant attendance.

Outcome measures

Outcome measures
Measure
PARQuit: Game-based Physical Activity Group
n=49 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Videogame-based physical activity: videogame-based physical activity Bupropion: Bupropion Counseling: Counseling for smoking cessation
PARQuit: Sedentary Videogame Group
n=50 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Sedentary videogame: sedentary videogame Bupropion: Bupropion Counseling: Counseling for smoking cessation
Total Number of Videogame Sessions Attended
12 Sessions attended
10 Sessions attended

PRIMARY outcome

Timeframe: Up to 12 weeks

Feasibility will be measured with a sum of minutes attended. The GSR will monitor and document the times when participants enter and leave the sessions.

Outcome measures

Outcome measures
Measure
PARQuit: Game-based Physical Activity Group
n=49 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Videogame-based physical activity: videogame-based physical activity Bupropion: Bupropion Counseling: Counseling for smoking cessation
PARQuit: Sedentary Videogame Group
n=50 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Sedentary videogame: sedentary videogame Bupropion: Bupropion Counseling: Counseling for smoking cessation
Total Minutes of Videogame Sessions Attended
560.9 Minutes
473.7 Minutes

PRIMARY outcome

Timeframe: At week 6

Population: There were a large number of participants who did not complete the acceptability questionnaire at week 6

Acceptability was assessed through a single question asked of participants "How enjoyable were the games?" with participants' responses on a Likert scale from 1 (Did not like at all) to 5 (Liked very much). The mean and standard deviation of the response to the question will be calculated for a possible total score range of 1 to 5, with higher scores indicating a higher degree of acceptability.

Outcome measures

Outcome measures
Measure
PARQuit: Game-based Physical Activity Group
n=10 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Videogame-based physical activity: videogame-based physical activity Bupropion: Bupropion Counseling: Counseling for smoking cessation
PARQuit: Sedentary Videogame Group
n=12 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Sedentary videogame: sedentary videogame Bupropion: Bupropion Counseling: Counseling for smoking cessation
Mean Score on a Self-report Acceptability Question at Week 6
4.7 score on a scale
Standard Deviation .67
4.6 score on a scale
Standard Deviation .80

PRIMARY outcome

Timeframe: At week 12

Population: There were a large number of participants who did not complete the questionnaire at week 12

Acceptability was assessed through a single question asked of participants "How enjoyable were the games?" with participants' responses on a Likert scale from 1 (Did not like at all) to 5 (Liked very much). The mean and standard deviation of the response to the question will be calculated for a possible total score range of 1 to 5, with higher scores indicating a higher degree of acceptability.

Outcome measures

Outcome measures
Measure
PARQuit: Game-based Physical Activity Group
n=8 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Videogame-based physical activity: videogame-based physical activity Bupropion: Bupropion Counseling: Counseling for smoking cessation
PARQuit: Sedentary Videogame Group
n=12 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Sedentary videogame: sedentary videogame Bupropion: Bupropion Counseling: Counseling for smoking cessation
Mean Score on a Self-report Acceptability Question at Week 12
4.8 score on a scale
Standard Deviation .37
4.8 score on a scale
Standard Deviation .58

PRIMARY outcome

Timeframe: At week 6

The investigators will record the number of cigarettes per participant, even a puff, smoked in the past week (7-day abstinence) or use of any form of tobacco or alternative tobacco product e.g., e-cigarette or heat not burn. Salivary cotinine levels will be measured to determine abstinence from smoking.

Outcome measures

Outcome measures
Measure
PARQuit: Game-based Physical Activity Group
n=29 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Videogame-based physical activity: videogame-based physical activity Bupropion: Bupropion Counseling: Counseling for smoking cessation
PARQuit: Sedentary Videogame Group
n=30 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Sedentary videogame: sedentary videogame Bupropion: Bupropion Counseling: Counseling for smoking cessation
Mean Number of Cigarettes Smoked by Group at Week 6
38 cigarettes smoked in past week
Standard Deviation 38.9
34 cigarettes smoked in past week
Standard Deviation 40.1

PRIMARY outcome

Timeframe: At week 12

The investigators will record the number of cigarettes per participant, even a puff, smoked in the past week (7-day abstinence) or use of any form of tobacco or alternative tobacco product e.g., e-cigarette or heat not burn. Salivary cotinine levels will be measured to determine abstinence from smoking.

Outcome measures

Outcome measures
Measure
PARQuit: Game-based Physical Activity Group
n=26 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Videogame-based physical activity: videogame-based physical activity Bupropion: Bupropion Counseling: Counseling for smoking cessation
PARQuit: Sedentary Videogame Group
n=26 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Sedentary videogame: sedentary videogame Bupropion: Bupropion Counseling: Counseling for smoking cessation
Mean Number of Cigarettes Smoked by Group at Week 12
27 cigarettes smoked in past week
Standard Deviation 22.3
41 cigarettes smoked in past week
Standard Deviation 49.7

PRIMARY outcome

Timeframe: At week 12

Number of participants reporting not using tobacco at week 12

Outcome measures

Outcome measures
Measure
PARQuit: Game-based Physical Activity Group
n=26 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Videogame-based physical activity: videogame-based physical activity Bupropion: Bupropion Counseling: Counseling for smoking cessation
PARQuit: Sedentary Videogame Group
n=26 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Sedentary videogame: sedentary videogame Bupropion: Bupropion Counseling: Counseling for smoking cessation
Point-prevalent Abstinence (PPA)
6 Participants
5 Participants

PRIMARY outcome

Timeframe: At Baseline (1 day)

The Semi-Structured Interview for Brief Psychiatric Rating Scale is completed by the PI or trained research staff and assesses the number and severity of psychiatric symptoms. It consists of 24 items that are rated from 1 (not present) to 7 (extremely severe), and the items are summed for a total psychopathology score, with a possible range from 24-168 and a higher score indicating a higher severity of illness.

Outcome measures

Outcome measures
Measure
PARQuit: Game-based Physical Activity Group
n=49 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Videogame-based physical activity: videogame-based physical activity Bupropion: Bupropion Counseling: Counseling for smoking cessation
PARQuit: Sedentary Videogame Group
n=50 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Sedentary videogame: sedentary videogame Bupropion: Bupropion Counseling: Counseling for smoking cessation
Mean Scores at Baseline on the Brief Psychiatric Rating Scale (BPRS)
40.2 scores on a scale
Standard Deviation 9.5
43.1 scores on a scale
Standard Deviation 11.3

PRIMARY outcome

Timeframe: At week 6

The Semi-Structured Interview for Brief Psychiatric Rating Scale is completed by the PI or trained research staff and assesses the number and severity of psychiatric symptoms. It consists of 24 items that are rated from 1 (not present) to 7 (extremely severe), and the items are summed for a total psychopathology score, with a possible range from 24-168 and a higher score indicating a higher severity of illness.

Outcome measures

Outcome measures
Measure
PARQuit: Game-based Physical Activity Group
n=29 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Videogame-based physical activity: videogame-based physical activity Bupropion: Bupropion Counseling: Counseling for smoking cessation
PARQuit: Sedentary Videogame Group
n=30 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Sedentary videogame: sedentary videogame Bupropion: Bupropion Counseling: Counseling for smoking cessation
Mean Scores at Week-6 on the Brief Psychiatric Rating Scale (BPRS)
37.3 scores on a scale
Standard Deviation 10.8
37.2 scores on a scale
Standard Deviation 10.6

PRIMARY outcome

Timeframe: At week 12

The Semi-Structured Interview for Brief Psychiatric Rating Scale is completed by the PI or trained research staff and assesses the number and severity of psychiatric symptoms. It consists of 24 items that are rated from 1 (not present) to 7 (extremely severe), and the items are summed for a total psychopathology score, with a possible range from 24-168 and a higher score indicating a higher severity of illness.

Outcome measures

Outcome measures
Measure
PARQuit: Game-based Physical Activity Group
n=26 Participants
The game-based physical activity group, will play active games using the Kinect for Xbox 360 game system or outdoors in a public park. Each game group will be facilitated by the study coordinator, the principal investigator or other study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Videogame-based physical activity: videogame-based physical activity Bupropion: Bupropion Counseling: Counseling for smoking cessation
PARQuit: Sedentary Videogame Group
n=26 Participants
The sedentary videogame group will play games while seated using the Xbox 360 game system (without the Kinect sensor) or seated outdoors in a public park. Each sedentary videogame group will be facilitated by study staff. Participants in this group will also receive bupropion and counseling for smoking cessation. Sedentary videogame: sedentary videogame Bupropion: Bupropion Counseling: Counseling for smoking cessation
Mean Scores at Week-12 on the Brief Psychiatric Rating Scale (BPRS)
38.2 scores on a scale
Standard Deviation 11.8
38.2 scores on a scale
Standard Deviation 9.5

Adverse Events

PARQuit: Game-based Physical Activity Group

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

PARQuit: Sedentary Videogame Group

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

CLOSED - Videogame-based Physical (VIP) Active Group, Pre-COVID

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

CLOSED - Videogame-based Physical (VIP) Sedentary Group, Pre-COVID

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Heather Leutwyler, PhD, RN, NP

University of California, San Francisco

Phone: 415-514-1524

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place