Trial Outcomes & Findings for A Text-Based Adherence Game for Young People Living With HIV in Ghana (NCT NCT03928717)

NCT ID: NCT03928717

Last Updated: 2024-06-04

Results Overview

This is a measure of the number of copies of HIV in a person's blood (i.e., copies per ml). It was assessed through blood draw and lab testing. For analyses, raw viral load was log10 transformed to reduce skewness.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

60 participants

Primary outcome timeframe

Past 90 days

Results posted on

2024-06-04

Participant Flow

Participant milestones

Participant milestones
Measure
Text-Based Adherence Game
Participants in the experimental condition will receive the Text Based Adherence Game. They will receive semi-automated text messages sent by study staff throughout the trial period. Text-Based Adherence Game: A mobile health intervention facilitated by a cloud-hosted web application and designed to promote adherence to HIV care through text message-delivered gamification strategies including peer comparison, point reinforcement, feedback on adherence outcomes, facilitation of social support, and use of an engaging and culturally-relevant story-line. Standard of Care (SOC): A 10- to 20-minute in-person intervention led by a trained HIV treatment adherence counselor focused on providing basic knowledge of HIV and HIV treatment, motivating participants to engage in HIV treatment, and problem-solving barriers to adherence.
Standard of Care (SOC)
SOC participants will receive the Standard of Care Intervention which includes receiving a brief adherence counseling session and access to clinic resources, including counseling services, throughout the trial period. Standard of Care (SOC): A 10- to 20-minute in-person intervention led by a trained HIV treatment adherence counselor focused on providing basic knowledge of HIV and HIV treatment, motivating participants to engage in HIV treatment, and problem-solving barriers to adherence.
Overall Study
STARTED
30
30
Overall Study
COMPLETED
25
27
Overall Study
NOT COMPLETED
5
3

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

A Text-Based Adherence Game for Young People Living With HIV in Ghana

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Text-Based Adherence Game
n=30 Participants
Participants in the experimental condition will receive the Text Based Adherence Game. They will receive semi-automated text messages sent by study staff throughout the trial period. Text-Based Adherence Game: A mobile health intervention facilitated by a cloud-hosted web application and designed to promote adherence to HIV care through text message-delivered gamification strategies including peer comparison, point reinforcement, feedback on adherence outcomes, facilitation of social support, and use of an engaging and culturally-relevant story-line. Standard of Care (SOC): A 10- to 20-minute in-person intervention led by a trained HIV treatment adherence counselor focused on providing basic knowledge of HIV and HIV treatment, motivating participants to engage in HIV treatment, and problem-solving barriers to adherence.
Standard of Care (SOC)
n=30 Participants
SOC participants will receive the Standard of Care Intervention which includes receiving a brief adherence counseling session and access to clinic resources, including counseling services, throughout the trial period. Standard of Care (SOC): A 10- to 20-minute in-person intervention led by a trained HIV treatment adherence counselor focused on providing basic knowledge of HIV and HIV treatment, motivating participants to engage in HIV treatment, and problem-solving barriers to adherence.
Total
n=60 Participants
Total of all reporting groups
Age, Continuous
20.10 years
STANDARD_DEVIATION 1.94 • n=99 Participants
20.57 years
STANDARD_DEVIATION 2.01 • n=107 Participants
20.33 years
STANDARD_DEVIATION 1.97 • n=206 Participants
Sex: Female, Male
Female
14 Participants
n=99 Participants
13 Participants
n=107 Participants
27 Participants
n=206 Participants
Sex: Female, Male
Male
16 Participants
n=99 Participants
17 Participants
n=107 Participants
33 Participants
n=206 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Race (NIH/OMB)
Asian
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Race (NIH/OMB)
Black or African American
30 Participants
n=99 Participants
30 Participants
n=107 Participants
60 Participants
n=206 Participants
Race (NIH/OMB)
White
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Race (NIH/OMB)
More than one race
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Region of Enrollment
Ghana
30 Participants
n=99 Participants
30 Participants
n=107 Participants
60 Participants
n=206 Participants
Visual Analog Scale Past 28-Day Adherence
6.57 units on a scale
STANDARD_DEVIATION 3.65 • n=99 Participants
7.90 units on a scale
STANDARD_DEVIATION 2.81 • n=107 Participants
7.23 units on a scale
STANDARD_DEVIATION 3.30 • n=206 Participants

PRIMARY outcome

Timeframe: Past 90 days

Population: Analyses were conducted with participants who had viral load data at all three time points (n = 48).

This is a measure of the number of copies of HIV in a person's blood (i.e., copies per ml). It was assessed through blood draw and lab testing. For analyses, raw viral load was log10 transformed to reduce skewness.

Outcome measures

Outcome measures
Measure
Text-Based Adherence Game
n=23 Participants
Participants in the experimental condition will receive the Text Based Adherence Game. They will receive semi-automated text messages sent by study staff throughout the trial period. Text-Based Adherence Game: A mobile health intervention facilitated by a cloud-hosted web application and designed to promote adherence to HIV care through text message-delivered gamification strategies including peer comparison, point reinforcement, feedback on adherence outcomes, facilitation of social support, and use of an engaging and culturally-relevant story-line. Standard of Care (SOC): A 10- to 20-minute in-person intervention led by a trained HIV treatment adherence counselor focused on providing basic knowledge of HIV and HIV treatment, motivating participants to engage in HIV treatment, and problem-solving barriers to adherence.
Standard of Care (SOC)
n=25 Participants
SOC participants will receive the Standard of Care Intervention which includes receiving a brief adherence counseling session and access to clinic resources, including counseling services, throughout the trial period. Standard of Care (SOC): A 10- to 20-minute in-person intervention led by a trained HIV treatment adherence counselor focused on providing basic knowledge of HIV and HIV treatment, motivating participants to engage in HIV treatment, and problem-solving barriers to adherence.
HIV-1 Viral Load (log10 Transformed)
2.22 log10 HIV copies/mL
Standard Deviation 1.44
2.18 log10 HIV copies/mL
Standard Deviation 1.35

PRIMARY outcome

Timeframe: Past 30 days

Population: Analyses were conducted with participants who had completed survey assessments at all three time points (n = 51).

The 3-item Self-Report Medication Adherence Scale is used to measure self-reported antiretroviral adherence in the past 30 days. Responses to each of the three items are linearly transformed to a 0-100 scale with zero being the worst adherence and 100 the best. A total score is calculated as the mean of the three individual item scores and ranges from 0 to 100.

Outcome measures

Outcome measures
Measure
Text-Based Adherence Game
n=25 Participants
Participants in the experimental condition will receive the Text Based Adherence Game. They will receive semi-automated text messages sent by study staff throughout the trial period. Text-Based Adherence Game: A mobile health intervention facilitated by a cloud-hosted web application and designed to promote adherence to HIV care through text message-delivered gamification strategies including peer comparison, point reinforcement, feedback on adherence outcomes, facilitation of social support, and use of an engaging and culturally-relevant story-line. Standard of Care (SOC): A 10- to 20-minute in-person intervention led by a trained HIV treatment adherence counselor focused on providing basic knowledge of HIV and HIV treatment, motivating participants to engage in HIV treatment, and problem-solving barriers to adherence.
Standard of Care (SOC)
n=26 Participants
SOC participants will receive the Standard of Care Intervention which includes receiving a brief adherence counseling session and access to clinic resources, including counseling services, throughout the trial period. Standard of Care (SOC): A 10- to 20-minute in-person intervention led by a trained HIV treatment adherence counselor focused on providing basic knowledge of HIV and HIV treatment, motivating participants to engage in HIV treatment, and problem-solving barriers to adherence.
Self-reported Medication Adherence
80.73 units on a scale
Standard Deviation 17.32
84.03 units on a scale
Standard Deviation 15.49

Adverse Events

Text-Based Adherence Game

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Standard of Care (SOC)

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Nick Tarantino

Providence College

Phone: 4018651612

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place