Trial Outcomes & Findings for Behavioral Economic Approaches to Increase Physical Activity Among Patients With Elevated Risk for Cardiovascular Disease (NCT NCT03911141)

NCT ID: NCT03911141

Last Updated: 2025-01-27

Results Overview

Change in mean daily steps counts from baseline to the 12-month intervention period, excluding the 8-week ramp-up phase. This will be measured using the Fitbit Charge wearable device.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

1062 participants

Primary outcome timeframe

Months 1-12

Results posted on

2025-01-27

Participant Flow

Before randomization, participants completed a baseline period where they wore a Fitbit for two weeks for the study team to track their average daily step counts. Week two of the baseline period was used to determine eligibility. The average of step counts over 1000 steps per day were taken to calculate the baseline step count. Participants with baseline steps over 7,500 were considered ineligible.

Participant milestones

Participant milestones
Measure
Control
Participants receive a daily text message stating whether or not they achieved their step goal on the prior day during the 12 months of intervention and 6 months of follow-up.
Gamification Intervention
Participants have an 8-week ramp-up period where daily goals increase from baseline to the step target, and sign a pledge agreeing to try their best to meet their goals. Participants are entered into a game. Each week they receive 70 points. Each day they're told their step count and points. If the step goal was met they keep their points, but if not, they lose 10 points. At the end of the week if they have at least 40 points they move up a level, but if not, they drop a level. Participants start in the middle of 5 levels. Participants choose a support partner who gets a weekly email with the participant's progress. We hold a 3-way phone call with the participant and supportive sponsor to discuss ways they can help the participant meet their goal. Every 8 weeks, have a follow up call if the participant is stuck in a lower level and restart them back at the middle level. In the follow-up period, participants continue to get a daily text stating if they met their step goal.
Financial Incentive Intervention
Participants are informed that each week that money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day. Financial: Participants are informed that each week money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day.
Gamification and Financial Incentive Intervention
Participants receive both of the interventions described in the Gamification Intervention arm and the Financial Incentive Intervention arm.
Overall Study
STARTED
151
304
302
305
Overall Study
COMPLETED
144
263
286
280
Overall Study
NOT COMPLETED
7
41
16
25

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

Behavioral Economic Approaches to Increase Physical Activity Among Patients With Elevated Risk for Cardiovascular Disease

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Control
n=151 Participants
Participants receive a daily text message stating whether or not they achieved their step goal on the prior day during the 12 months of intervention and 6 months of follow-up.
Gamification Intervention
n=304 Participants
Participants have an 8-week ramp-up period where daily goals increase from baseline to the step target, and sign a pledge agreeing to try their best to meet their goals. Participants are entered into a game. Each week they receive 70 points. Each day they're told their step count and points. If the step goal was met they keep their points, but if not, they lose 10 points. At the end of the week if they have at least 40 points they move up a level, but if not, they drop a level. Participants start in the middle of 5 levels. Participants choose a support partner who gets a weekly email with the participant's progress. We hold a 3-way phone call with the participant and supportive sponsor to discuss ways they can help the participant meet their goal. Every 8 weeks, have a follow up call if the participant is stuck in a lower level and restart them back at the middle level. In the follow-up period, participants continue to get a daily text stating if they met their step goal.
Financial Incentive Intervention
n=302 Participants
Participants are informed that each week that money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day. Financial: Participants are informed that each week money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day.
Gamification and Financial Incentive Intervention
n=305 Participants
Participants receive both of the interventions described in the Gamification Intervention arm and the Financial Incentive Intervention arm.
Total
n=1062 Participants
Total of all reporting groups
Age, Continuous
66.6 years
STANDARD_DEVIATION 8 • n=99 Participants
67.2 years
STANDARD_DEVIATION 8 • n=107 Participants
66.4 years
STANDARD_DEVIATION 8.2 • n=206 Participants
66.6 years
STANDARD_DEVIATION 8.2 • n=7 Participants
66.7 years
STANDARD_DEVIATION 8.1 • n=31 Participants
Sex: Female, Male
Female
97 Participants
n=99 Participants
197 Participants
n=107 Participants
173 Participants
n=206 Participants
175 Participants
n=7 Participants
642 Participants
n=31 Participants
Sex: Female, Male
Male
54 Participants
n=99 Participants
107 Participants
n=107 Participants
129 Participants
n=206 Participants
130 Participants
n=7 Participants
420 Participants
n=31 Participants
Race/Ethnicity, Customized
White non-Hispanic
103 Participants
n=99 Participants
214 Participants
n=107 Participants
202 Participants
n=206 Participants
218 Participants
n=7 Participants
737 Participants
n=31 Participants
Race/Ethnicity, Customized
Black non-Hispanic
40 Participants
n=99 Participants
76 Participants
n=107 Participants
82 Participants
n=206 Participants
68 Participants
n=7 Participants
266 Participants
n=31 Participants
Race/Ethnicity, Customized
Asian non-Hispanic
7 Participants
n=99 Participants
5 Participants
n=107 Participants
7 Participants
n=206 Participants
9 Participants
n=7 Participants
28 Participants
n=31 Participants
Race/Ethnicity, Customized
Hispanic
1 Participants
n=99 Participants
4 Participants
n=107 Participants
7 Participants
n=206 Participants
4 Participants
n=7 Participants
16 Participants
n=31 Participants
Race/Ethnicity, Customized
Other
0 Participants
n=99 Participants
5 Participants
n=107 Participants
4 Participants
n=206 Participants
6 Participants
n=7 Participants
15 Participants
n=31 Participants
Education
Some high school
2 Participants
n=99 Participants
1 Participants
n=107 Participants
3 Participants
n=206 Participants
4 Participants
n=7 Participants
10 Participants
n=31 Participants
Education
High school graduate
13 Participants
n=99 Participants
14 Participants
n=107 Participants
19 Participants
n=206 Participants
6 Participants
n=7 Participants
52 Participants
n=31 Participants
Education
Some college or specialized training
31 Participants
n=99 Participants
69 Participants
n=107 Participants
57 Participants
n=206 Participants
58 Participants
n=7 Participants
215 Participants
n=31 Participants
Education
College graduate
105 Participants
n=99 Participants
220 Participants
n=107 Participants
223 Participants
n=206 Participants
237 Participants
n=7 Participants
785 Participants
n=31 Participants
Marital Status
Single
27 Participants
n=99 Participants
48 Participants
n=107 Participants
40 Participants
n=206 Participants
44 Participants
n=7 Participants
159 Participants
n=31 Participants
Marital Status
Married
91 Participants
n=99 Participants
189 Participants
n=107 Participants
189 Participants
n=206 Participants
195 Participants
n=7 Participants
664 Participants
n=31 Participants
Marital Status
Other
33 Participants
n=99 Participants
67 Participants
n=107 Participants
73 Participants
n=206 Participants
66 Participants
n=7 Participants
239 Participants
n=31 Participants
Annual Household Income
Less than $50,000
48 Participants
n=99 Participants
61 Participants
n=107 Participants
73 Participants
n=206 Participants
61 Participants
n=7 Participants
243 Participants
n=31 Participants
Annual Household Income
$50,000 to $100,000
52 Participants
n=99 Participants
109 Participants
n=107 Participants
106 Participants
n=206 Participants
106 Participants
n=7 Participants
373 Participants
n=31 Participants
Annual Household Income
Greater than $100,000
51 Participants
n=99 Participants
134 Participants
n=107 Participants
123 Participants
n=206 Participants
138 Participants
n=7 Participants
446 Participants
n=31 Participants
Self reported health status
Excellent
11 Participants
n=99 Participants
23 Participants
n=107 Participants
11 Participants
n=206 Participants
21 Participants
n=7 Participants
66 Participants
n=31 Participants
Self reported health status
Very Good
56 Participants
n=99 Participants
96 Participants
n=107 Participants
95 Participants
n=206 Participants
88 Participants
n=7 Participants
335 Participants
n=31 Participants
Self reported health status
Good
60 Participants
n=99 Participants
145 Participants
n=107 Participants
149 Participants
n=206 Participants
147 Participants
n=7 Participants
501 Participants
n=31 Participants
Self reported health status
Fair
23 Participants
n=99 Participants
37 Participants
n=107 Participants
45 Participants
n=206 Participants
47 Participants
n=7 Participants
152 Participants
n=31 Participants
Self reported health status
Poor
1 Participants
n=99 Participants
3 Participants
n=107 Participants
2 Participants
n=206 Participants
2 Participants
n=7 Participants
8 Participants
n=31 Participants
Prior wearable device use
106 Participants
n=99 Participants
213 Participants
n=107 Participants
206 Participants
n=206 Participants
214 Participants
n=7 Participants
739 Participants
n=31 Participants
BMI
31.4 kg/m^2
STANDARD_DEVIATION 7.3 • n=99 Participants
31 kg/m^2
STANDARD_DEVIATION 6.3 • n=107 Participants
31.5 kg/m^2
STANDARD_DEVIATION 7 • n=206 Participants
31.1 kg/m^2
STANDARD_DEVIATION 6.5 • n=7 Participants
31.2 kg/m^2
STANDARD_DEVIATION 6.7 • n=31 Participants
Diabetes
37 Participants
n=99 Participants
65 Participants
n=107 Participants
66 Participants
n=206 Participants
76 Participants
n=7 Participants
244 Participants
n=31 Participants
Hyperlipidemia
77 Participants
n=99 Participants
163 Participants
n=107 Participants
170 Participants
n=206 Participants
155 Participants
n=7 Participants
565 Participants
n=31 Participants
Hypertension
93 Participants
n=99 Participants
188 Participants
n=107 Participants
192 Participants
n=206 Participants
184 Participants
n=7 Participants
657 Participants
n=31 Participants
Current smoking
11 Participants
n=99 Participants
10 Participants
n=107 Participants
11 Participants
n=206 Participants
11 Participants
n=7 Participants
43 Participants
n=31 Participants
Prior myocardial infarction
4 Participants
n=99 Participants
6 Participants
n=107 Participants
8 Participants
n=206 Participants
7 Participants
n=7 Participants
25 Participants
n=31 Participants
Stroke
2 Participants
n=99 Participants
4 Participants
n=107 Participants
7 Participants
n=206 Participants
5 Participants
n=7 Participants
18 Participants
n=31 Participants
Heart Failure
4 Participants
n=99 Participants
6 Participants
n=107 Participants
5 Participants
n=206 Participants
5 Participants
n=7 Participants
20 Participants
n=31 Participants
Chronic obstructive pulmonary disease
5 Participants
n=99 Participants
4 Participants
n=107 Participants
10 Participants
n=206 Participants
9 Participants
n=7 Participants
28 Participants
n=31 Participants
Chronic kidney disease
4 Participants
n=99 Participants
8 Participants
n=107 Participants
10 Participants
n=206 Participants
15 Participants
n=7 Participants
37 Participants
n=31 Participants
Baseline daily steps
4980 Average daily step counts
STANDARD_DEVIATION 1554 • n=99 Participants
4958 Average daily step counts
STANDARD_DEVIATION 1556 • n=107 Participants
5018 Average daily step counts
STANDARD_DEVIATION 1579 • n=206 Participants
5081 Average daily step counts
STANDARD_DEVIATION 1585 • n=7 Participants
5014 Average daily step counts
STANDARD_DEVIATION 1569 • n=31 Participants
Step goal selection
33% increase from baseline
51 Participants
n=99 Participants
92 Participants
n=107 Participants
95 Participants
n=206 Participants
114 Participants
n=7 Participants
352 Participants
n=31 Participants
Step goal selection
40% increase from baseline
26 Participants
n=99 Participants
37 Participants
n=107 Participants
45 Participants
n=206 Participants
56 Participants
n=7 Participants
164 Participants
n=31 Participants
Step goal selection
50% increase from baseline
21 Participants
n=99 Participants
72 Participants
n=107 Participants
61 Participants
n=206 Participants
55 Participants
n=7 Participants
209 Participants
n=31 Participants
Step goal selection
Custom goal
53 Participants
n=99 Participants
103 Participants
n=107 Participants
101 Participants
n=206 Participants
80 Participants
n=7 Participants
337 Participants
n=31 Participants
Step goal increase from baseline
1855 step counts
STANDARD_DEVIATION 867 • n=99 Participants
1890 step counts
STANDARD_DEVIATION 854 • n=107 Participants
1890 step counts
STANDARD_DEVIATION 829 • n=206 Participants
1826 step counts
STANDARD_DEVIATION 742 • n=7 Participants
1867 step counts
STANDARD_DEVIATION 817 • n=31 Participants

PRIMARY outcome

Timeframe: Months 1-12

Change in mean daily steps counts from baseline to the 12-month intervention period, excluding the 8-week ramp-up phase. This will be measured using the Fitbit Charge wearable device.

Outcome measures

Outcome measures
Measure
Control
n=151 Participants
Participants receive a daily text message stating whether or not they achieved their step goal on the prior day during the 12 months of intervention and 6 months of follow-up.
Gamification Intervention
n=304 Participants
Participants have an 8-week ramp-up period where daily goals increase from baseline to the step target, and sign a pledge agreeing to try their best to meet their goals. Participants are entered into a game. Each week they receive 70 points. Each day they're told their step count and points. If the step goal was met they keep their points, but if not, they lose 10 points. At the end of the week if they have at least 40 points they move up a level, but if not, they drop a level. Participants start in the middle of 5 levels. Participants choose a support partner who gets a weekly email with the participant's progress. We hold a 3-way phone call with the participant and supportive sponsor to discuss ways they can help the participant meet their goal. Every 8 weeks, have a follow up call if the participant is stuck in a lower level and restart them back at the middle level. In the follow-up period, participants continue to get a daily text stating if they met their step goal.
Financial Incentive Intervention
n=302 Participants
Participants are informed that each week that money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day. Financial: Participants are informed that each week money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day.
Gamification and Financial Incentive Intervention
n=305 Participants
Participants receive both of the interventions described in the Gamification Intervention arm and the Financial Incentive Intervention arm.
Change in Mean Daily Step Counts During the 12 Month Intervention Using a Wearable Pedometer (Fitbit Watch) to Measure Step Count.
1418 Step counts
Standard Deviation 1753
1954 Step counts
Standard Deviation 1706
1915 Step counts
Standard Deviation 1903
2297 Step counts
Standard Deviation 1842

SECONDARY outcome

Timeframe: Months 1-18

Change in mean daily steps from baseline to the post-intervention follow-up period. This will be measured using the Fitbit Charge wearable device.

Outcome measures

Outcome measures
Measure
Control
n=151 Participants
Participants receive a daily text message stating whether or not they achieved their step goal on the prior day during the 12 months of intervention and 6 months of follow-up.
Gamification Intervention
n=304 Participants
Participants have an 8-week ramp-up period where daily goals increase from baseline to the step target, and sign a pledge agreeing to try their best to meet their goals. Participants are entered into a game. Each week they receive 70 points. Each day they're told their step count and points. If the step goal was met they keep their points, but if not, they lose 10 points. At the end of the week if they have at least 40 points they move up a level, but if not, they drop a level. Participants start in the middle of 5 levels. Participants choose a support partner who gets a weekly email with the participant's progress. We hold a 3-way phone call with the participant and supportive sponsor to discuss ways they can help the participant meet their goal. Every 8 weeks, have a follow up call if the participant is stuck in a lower level and restart them back at the middle level. In the follow-up period, participants continue to get a daily text stating if they met their step goal.
Financial Incentive Intervention
n=302 Participants
Participants are informed that each week that money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day. Financial: Participants are informed that each week money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day.
Gamification and Financial Incentive Intervention
n=305 Participants
Participants receive both of the interventions described in the Gamification Intervention arm and the Financial Incentive Intervention arm.
Change in Mean Daily Step Counts During the 6 Month Follow-up Using a Wearable Pedometer (Fitbit Watch) to Measure Step Count.
1245 Step counts
Standard Deviation 1879
1708 Step counts
Standard Deviation 1882
1576 Step counts
Standard Deviation 2062
1831 Step counts
Standard Deviation 1891

SECONDARY outcome

Timeframe: Months 1-12

Change in mean daily minutes of MVPA from baseline to the intervention period, excluding the 8-week ramp up phase. This will be measured using the Fitbit Charge wearable device.

Outcome measures

Outcome measures
Measure
Control
n=151 Participants
Participants receive a daily text message stating whether or not they achieved their step goal on the prior day during the 12 months of intervention and 6 months of follow-up.
Gamification Intervention
n=304 Participants
Participants have an 8-week ramp-up period where daily goals increase from baseline to the step target, and sign a pledge agreeing to try their best to meet their goals. Participants are entered into a game. Each week they receive 70 points. Each day they're told their step count and points. If the step goal was met they keep their points, but if not, they lose 10 points. At the end of the week if they have at least 40 points they move up a level, but if not, they drop a level. Participants start in the middle of 5 levels. Participants choose a support partner who gets a weekly email with the participant's progress. We hold a 3-way phone call with the participant and supportive sponsor to discuss ways they can help the participant meet their goal. Every 8 weeks, have a follow up call if the participant is stuck in a lower level and restart them back at the middle level. In the follow-up period, participants continue to get a daily text stating if they met their step goal.
Financial Incentive Intervention
n=302 Participants
Participants are informed that each week that money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day. Financial: Participants are informed that each week money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day.
Gamification and Financial Incentive Intervention
n=305 Participants
Participants receive both of the interventions described in the Gamification Intervention arm and the Financial Incentive Intervention arm.
Change in Mean Daily Minutes of Moderate to Vigorous Physical Activity (MVPA) During the 12 Month Intervention Using a Wearable Device (Fitbit Watch) to Measure MVPA Derived From Step Counts.
5.3 Minutes
Standard Deviation 9.5
7.4 Minutes
Standard Deviation 10.6
7.8 Minutes
Standard Deviation 11.1
9 Minutes
Standard Deviation 10.5

SECONDARY outcome

Timeframe: Months 1-18

Change in mean daily minutes of MVPA from baseline to the post-intervention follow-up period. This will be measured using the Fitbit Charge wearable device.

Outcome measures

Outcome measures
Measure
Control
n=151 Participants
Participants receive a daily text message stating whether or not they achieved their step goal on the prior day during the 12 months of intervention and 6 months of follow-up.
Gamification Intervention
n=304 Participants
Participants have an 8-week ramp-up period where daily goals increase from baseline to the step target, and sign a pledge agreeing to try their best to meet their goals. Participants are entered into a game. Each week they receive 70 points. Each day they're told their step count and points. If the step goal was met they keep their points, but if not, they lose 10 points. At the end of the week if they have at least 40 points they move up a level, but if not, they drop a level. Participants start in the middle of 5 levels. Participants choose a support partner who gets a weekly email with the participant's progress. We hold a 3-way phone call with the participant and supportive sponsor to discuss ways they can help the participant meet their goal. Every 8 weeks, have a follow up call if the participant is stuck in a lower level and restart them back at the middle level. In the follow-up period, participants continue to get a daily text stating if they met their step goal.
Financial Incentive Intervention
n=302 Participants
Participants are informed that each week that money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day. Financial: Participants are informed that each week money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day.
Gamification and Financial Incentive Intervention
n=305 Participants
Participants receive both of the interventions described in the Gamification Intervention arm and the Financial Incentive Intervention arm.
Change in Mean Daily Minutes of Moderate to Vigorous Physical Activity (MVPA) During the 6 Month Follow-up Using a Wearable Device (Fitbit Watch) to Measure MVPA Derived From Step Counts.
4.7 Minutes
Standard Deviation 10.2
5.4 Minutes
Standard Deviation 11.2
5.3 Minutes
Standard Deviation 10.9
5.5 Minutes
Standard Deviation 10.4

OTHER_PRE_SPECIFIED outcome

Timeframe: Months 1-12

Proportion of weeks that achieve at least 150 minutes of MVPA per week from baseline to the intervention period. The denominator is the total number of weeks all participants in each arm participated in the study and the numerator is the number of weeks all participants had at least 150 minutes of MVPA. This will be measured using the Fitbit Charge wearable device.

Outcome measures

Outcome measures
Measure
Control
n=151 Participants
Participants receive a daily text message stating whether or not they achieved their step goal on the prior day during the 12 months of intervention and 6 months of follow-up.
Gamification Intervention
n=304 Participants
Participants have an 8-week ramp-up period where daily goals increase from baseline to the step target, and sign a pledge agreeing to try their best to meet their goals. Participants are entered into a game. Each week they receive 70 points. Each day they're told their step count and points. If the step goal was met they keep their points, but if not, they lose 10 points. At the end of the week if they have at least 40 points they move up a level, but if not, they drop a level. Participants start in the middle of 5 levels. Participants choose a support partner who gets a weekly email with the participant's progress. We hold a 3-way phone call with the participant and supportive sponsor to discuss ways they can help the participant meet their goal. Every 8 weeks, have a follow up call if the participant is stuck in a lower level and restart them back at the middle level. In the follow-up period, participants continue to get a daily text stating if they met their step goal.
Financial Incentive Intervention
n=302 Participants
Participants are informed that each week that money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day. Financial: Participants are informed that each week money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day.
Gamification and Financial Incentive Intervention
n=305 Participants
Participants receive both of the interventions described in the Gamification Intervention arm and the Financial Incentive Intervention arm.
Proportion of Weeks That Achieve 150 Minutes of MVPA During the 12 Month Intervention Using a Wearable Device (Fitbit Watch) to Measure MVPA Derived From Step Counts.
.16 Proportion of weeks
.23 Proportion of weeks
.24 Proportion of weeks
.27 Proportion of weeks

OTHER_PRE_SPECIFIED outcome

Timeframe: Months 1-18

Proportion of weeks that achieve at least 150 minutes of MVPA per week from baseline to the follow-up period. The denominator is the total number of weeks all participants in each arm participated in the study and the numerator is the number of weeks all participants had at least 150 minutes of MVPA. This will be measured using the Fitbit Charge wearable device.

Outcome measures

Outcome measures
Measure
Control
n=151 Participants
Participants receive a daily text message stating whether or not they achieved their step goal on the prior day during the 12 months of intervention and 6 months of follow-up.
Gamification Intervention
n=304 Participants
Participants have an 8-week ramp-up period where daily goals increase from baseline to the step target, and sign a pledge agreeing to try their best to meet their goals. Participants are entered into a game. Each week they receive 70 points. Each day they're told their step count and points. If the step goal was met they keep their points, but if not, they lose 10 points. At the end of the week if they have at least 40 points they move up a level, but if not, they drop a level. Participants start in the middle of 5 levels. Participants choose a support partner who gets a weekly email with the participant's progress. We hold a 3-way phone call with the participant and supportive sponsor to discuss ways they can help the participant meet their goal. Every 8 weeks, have a follow up call if the participant is stuck in a lower level and restart them back at the middle level. In the follow-up period, participants continue to get a daily text stating if they met their step goal.
Financial Incentive Intervention
n=302 Participants
Participants are informed that each week that money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day. Financial: Participants are informed that each week money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day.
Gamification and Financial Incentive Intervention
n=305 Participants
Participants receive both of the interventions described in the Gamification Intervention arm and the Financial Incentive Intervention arm.
Proportion of Weeks That Achieve 150 Minutes of MVPA During the 6 Month Follow-up Using a Wearable Device (Fitbit Watch) to Measure MVPA Derived From Step Counts.
.14 Proportion of weeks
.18 Proportion of weeks
.18 Proportion of weeks
.20 Proportion of weeks

Adverse Events

Control

Serious events: 21 serious events
Other events: 80 other events
Deaths: 0 deaths

Gamification Intervention

Serious events: 51 serious events
Other events: 180 other events
Deaths: 1 deaths

Financial Incentive Intervention

Serious events: 45 serious events
Other events: 140 other events
Deaths: 0 deaths

Gamification and Financial Incentive Intervention

Serious events: 44 serious events
Other events: 171 other events
Deaths: 0 deaths

Serious adverse events

Serious adverse events
Measure
Control
n=151 participants at risk
Participants receive a daily text message stating whether or not they achieved their step goal on the prior day during the 12 months of intervention and 6 months of follow-up.
Gamification Intervention
n=304 participants at risk
Participants have an 8-week ramp-up period where daily goals increase from baseline to the step target, and sign a pledge agreeing to try their best to meet their goals. Participants are entered into a game. Each week they receive 70 points. Each day they're told their step count and points. If the step goal was met they keep their points, but if not, they lose 10 points. At the end of the week if they have at least 40 points they move up a level, but if not, they drop a level. Participants start in the middle of 5 levels. Participants choose a support partner who gets a weekly email with the participant's progress. We hold a 3-way phone call with the participant and supportive sponsor to discuss ways they can help the participant meet their goal. Every 8 weeks, have a follow up call if the participant is stuck in a lower level and restart them back at the middle level. In the follow-up period, participants continue to get a daily text stating if they met their step goal.
Financial Incentive Intervention
n=302 participants at risk
Participants are informed that each week that money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day. Financial: Participants are informed that each week money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day.
Gamification and Financial Incentive Intervention
n=305 participants at risk
Participants receive both of the interventions described in the Gamification Intervention arm and the Financial Incentive Intervention arm.
Musculoskeletal and connective tissue disorders
Orthopedic
5.3%
8/151 • Number of events 8 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
3.9%
12/304 • Number of events 12 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
3.6%
11/302 • Number of events 12 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
4.6%
14/305 • Number of events 16 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
Cardiac disorders
Cardiovascular
1.3%
2/151 • Number of events 2 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
3.0%
9/304 • Number of events 11 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
3.6%
11/302 • Number of events 16 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
1.6%
5/305 • Number of events 6 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
Product Issues
Fitbit-related
0.00%
0/151 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
0.00%
0/304 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
0.00%
0/302 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
0.00%
0/305 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
General disorders
Other
7.3%
11/151 • Number of events 11 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
10.9%
33/304 • Number of events 37 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
8.6%
26/302 • Number of events 33 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
8.2%
25/305 • Number of events 33 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.

Other adverse events

Other adverse events
Measure
Control
n=151 participants at risk
Participants receive a daily text message stating whether or not they achieved their step goal on the prior day during the 12 months of intervention and 6 months of follow-up.
Gamification Intervention
n=304 participants at risk
Participants have an 8-week ramp-up period where daily goals increase from baseline to the step target, and sign a pledge agreeing to try their best to meet their goals. Participants are entered into a game. Each week they receive 70 points. Each day they're told their step count and points. If the step goal was met they keep their points, but if not, they lose 10 points. At the end of the week if they have at least 40 points they move up a level, but if not, they drop a level. Participants start in the middle of 5 levels. Participants choose a support partner who gets a weekly email with the participant's progress. We hold a 3-way phone call with the participant and supportive sponsor to discuss ways they can help the participant meet their goal. Every 8 weeks, have a follow up call if the participant is stuck in a lower level and restart them back at the middle level. In the follow-up period, participants continue to get a daily text stating if they met their step goal.
Financial Incentive Intervention
n=302 participants at risk
Participants are informed that each week that money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day. Financial: Participants are informed that each week money is placed in a virtual account for them. Each day the participant is informed of their step count on the prior day. If the step goal was achieved, the balance remains. Each day the goal is not achieved, the participant is informed that some of the money was taken away. We will use an 8-week ramp-up period in which daily goals are increased gradually from baseline to targets. During the follow-up period, participants in this arm will continue to receive a daily text message stating whether or not they achieved their step goal on the prior day.
Gamification and Financial Incentive Intervention
n=305 participants at risk
Participants receive both of the interventions described in the Gamification Intervention arm and the Financial Incentive Intervention arm.
Musculoskeletal and connective tissue disorders
Orthopedic
23.2%
35/151 • Number of events 49 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
28.3%
86/304 • Number of events 106 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
18.2%
55/302 • Number of events 69 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
26.6%
81/305 • Number of events 98 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
Cardiac disorders
Cardiovascular
2.6%
4/151 • Number of events 4 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
3.0%
9/304 • Number of events 11 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
5.0%
15/302 • Number of events 21 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
3.0%
9/305 • Number of events 10 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
Product Issues
Fitbit-related
2.6%
4/151 • Number of events 4 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
1.3%
4/304 • Number of events 6 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
1.7%
5/302 • Number of events 6 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
2.6%
8/305 • Number of events 8 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
General disorders
Other
24.5%
37/151 • Number of events 52 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
28.0%
85/304 • Number of events 124 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
21.9%
66/302 • Number of events 92 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.
23.9%
73/305 • Number of events 110 • 18 months
Adverse events were collected via participant report through study surveys at 6-months, 12-months and 18 months or participant report to study staff through text, email or phone call.

Additional Information

Alexander C. Fanaroff, MD, MHS

Hospital of the University of Pennsylvania

Phone: 2156157674

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place