Effects of Immersive Virtual Reality on Balance, Mobility, and Fatigue in Patients With Multiple Sclerosis
NCT03501342 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 39
Last updated 2018-10-12
Summary
Gait disorder, imbalance, and fatigue are the most frequently reported complaints in Multiple Sclerosis (MS), a chronic neurodegenerative disease. The first symptoms in patients with MS are emerging in the age range 20-50 and these patients need long-term rehabilitation. The virtual reality applications developed for these problems which affect the quality of life negatively and cause disability in the following periods may be a good alternative for conventional rehabilitation applications. In this long-term where motivation is important, virtual reality applications in different environments provide patients with the opportunity to do many different tasks amused. In recent years, the vividness has been increased by the 3D virtual reality headsets.
The aim of this study is to investigate the effects of immersive virtual reality on the balance, mobility, and fatigue in patients with MS.
Conditions
Interventions
- OTHER
-
Virtual reality group
Immersive virtual reality training protocol consisted of "Football" and "Guillotine" games.
- OTHER
-
Dynamic Balance Training
Dynamic balance training protocol consisted of holding the ball and running away from the ball with a physiotherapist.
Sponsors & Collaborators
-
Gazi University
lead OTHER
Principal Investigators
-
Cagla Ozkul · Gazi University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2018-04-09
- Primary Completion
- 2018-09-01
- Completion
- 2018-09-01
Countries
- Turkey (Türkiye)
Study Locations
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