Effects of Virtual Reality Rehabilitation in Patients With Total Knee Arthroplasty

NCT02413996 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 85

Last updated 2020-01-09

Study results available
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Summary

The aim of this study is to assess the efficacy of virtual rehabilitation through the Virtual Reality Rehabilitation System (VRRS) versus traditional rehabilitation improving the functional outcomes after primary Total Knee Arthroplasty (TKA).

Conditions

  • Total Knee Replacement
  • Virtual Reality Therapy
  • Osteoarthritis
  • Knee Arthroplasty
  • Rehabilitation

Interventions

DEVICE

Kinetec® knee continuous passive motion (CPM )

CPM of the knee

BEHAVIORAL

Functional activities

Stairs, walking

OTHER

VRRS rehabilitation

exercise therapy through a virtual reality rehabilitation system (VRRS)

OTHER

traditional rehabilitation

exercise therapy through a traditional rehabilitation training made by physiotherapists

Sponsors & Collaborators

  • I.R.C.C.S Ospedale Galeazzi-Sant'Ambrogio

    lead OTHER

Principal Investigators

  • Giuseppe Banfi, MD · IRCCS Galeazzi Hospital

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
DOUBLE
Model
PARALLEL

Eligibility

Min Age
45 Years
Max Age
80 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2014-09-30
Primary Completion
2018-05-05
Completion
2018-05-25

Countries

  • Italy

Study Locations

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Entities

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT02413996 on ClinicalTrials.gov