Safety and Effectiveness Study: Role Playing Game for Friends and Family of Service Members
NCT01807806 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 65
Last updated 2017-05-05
Summary
This project is a partnership between Soar Technology, the University of Southern California (USC) Center for Innovation and Research on Veterans and Military Families (CIR) and the USC Creative Media and Behavioral Health Center (CM\&BHC) to conduct a Safety and Effectiveness Study (SES) for an educational role-playing game developed by Soar Technology, Inc. The purpose of the intervention to be delivered by Soar Technology is to educate families and friends with the ultimate goal of empowering them to have a conversation with the veteran/service member about readjustment issues. The study will assess the safety and effectiveness of the provided game using personal interviews, play testing, and surveys. The game playing experience is hypothesized to be safe and effective with respect to having conversations with veterans/service members following deployment.
Conditions
- Communication
Interventions
- BEHAVIORAL
-
Role-playing game
Eligible participants will be invited to engage with a role-playing game for 30 minutes. The role play presents situations where a service member/veteran interacts with family or friends.
Sponsors & Collaborators
-
Soar Technology
collaborator UNKNOWN -
Creative Media and Behavioral Health Center
collaborator UNKNOWN -
USC Center for Innovation and Research on Veterans & Military Families
collaborator OTHER -
University of Southern California
lead OTHER
Principal Investigators
-
Maryalice Jordan-Marsh, PhD · University of Southern California
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 18 Years
- Max Age
- 86 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2013-03-31
- Primary Completion
- 2013-06-30
- Completion
- 2013-07-31
Countries
- United States
Study Locations
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